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Post by nikosthegreat on Nov 13, 2008 3:48:30 GMT
How could you make only one side of a wall passable?
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Post by cardplaya012 on Nov 17, 2008 2:37:55 GMT
well if you really want to just make a trigger_push with a push of around 2000 or something. make the push go the direction of the enterable way.
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Post by sonicmonkey123 on Nov 22, 2008 19:57:55 GMT
I would make a trigger_teleport on one side of the wall, so that you touch it, you go to a point on the other side of the wall.
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Post by cardplaya012 on Nov 22, 2008 20:01:40 GMT
No that would make it a bit....glitchy. Also its just a bit too much work for a one sided passage way. I've done this before just use a trigger push, its simple, fast and effective.
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Post by hans on Nov 29, 2008 17:51:11 GMT
maybe u could make a func_illusionary and in the func_illusionary a func_door and make it silent, toggle and speed so fast as u want. make a trigger_multiple and put the output on onstarttouch "name of the door" open... maybe that'll work. (make sure u place the trigger before the door and illusionary )
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Post by vidstig on Dec 3, 2008 9:36:01 GMT
maybe u could make a func_illusionary and in the func_illusionary a func_door and make it silent, toggle and speed so fast as u want. make a trigger_multiple and put the output on onstarttouch "name of the door" open... maybe that'll work. (make sure u place the trigger before the door and illusionary ) That may work....just make "func_illusinary" then "func_dorr" (remove the "touch open" on the dorr) and then a func_illusinary... And on the side you wanna get throw make a trigger_multiple and set it so "onstattouch" opend the func_door (the name off the door)....
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