Post by supercakemaker on Aug 22, 2009 14:34:31 GMT
This will work for sure: Make an entity: env_hudhint Give it a name, and fill in the text you want it to display. Now make a brush with the trigger texture, and tie it to an entity with pressing cntrl+t. Make it an trigger_once/trigger_multiple, whatever fits you. on outputs add: Onstarttouch/or anything whatever fits your map The name you gave the env_hudhint Showhudhint
This should work, although I'm not sure if this shows only shows it to the player, or to everyone in the server
Top game quotes: #1. "Bullfreakinghorseshit" - Bill (L4D) #2. "Grabbin' peelz" - Louis (L4D)
game_text - SHOULD BE USED An entity that displays text on players' screens. This text can be defined directly in the Hammer editor (unlike the similar env_message entity which uses the titles.txt file). This entity is suitable only for standalone bsp maps. If your text is not displaying properly in a multiplayer game, try checking the "All Players" flag.
env_message - POSSIBLE USE An entity that draws a text message on player's HUD (or players' HUD's), predefined in the hl2/scripts/titles.txt file, packed inside the Steam/SteamApps/source engine.gcf.
point_message - POSSIBLE USE An entity that displays a text message in the world, at its origin.
env_hudhint - NOT PROPER USE This is a point entity available in all Source games. It is an entity to control the display of HUD hints, which show the player what key is bound to a particular command.
point_clientcommand - NOT PROPER USE This point entity issues commands to the client console as if they were typed manually by the player. The client commands are sent as parameters of the Command input. One instance of the entity is ever needed in a map. In multiplayer games, the commands are only executed on the Activator's client.
point_servercommand - NOT PROPER USE (also can destroy vmf) An entity that issues commands to the server console. It's used by simply placing it in a map and triggering the Command input, the parameter override should be the exact console command to run. This entity can corrupt the vmf file if used improperly. If your map crashes when you open it, this could be the problem. Open the vmf file in notepad and press Ctrl+F. Search for command and remove that line.
Looks like game_text is the one, perhaps it's not working in CS:S due to a flag or something.
point_servercommand yes it can destroy your vmf but only if u put in like that's there must be no (') in my ze map i have point_servercommand and it works good just make like ***doors opening in 20 sec*** and it will work