compile:
** Executing...
** Command: "c:\program files\steam\steamapps\merciless1980\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\merciless1980\zombie panic! source\zps" "C:\Users\chiter2007\Desktop\zps-map\zpo_run_away"
Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: c:\program files\steam\steamapps\merciless1980\zombie panic! source\zps\materials
Loading C:\Users\chiter2007\Desktop\zps-map\zpo_run_away.vmf
"materials/d.e.a.d/tilefloor001b_-27_365_-101.vtf": cached version doesn't exist
material "dev/dev_lowerwallmetal01c" not found
Material not found!: DEV/DEV_LOWERWALLMETAL01C
material "brick/brickfloor001a" not found
Material not found!: BRICK/BRICKFLOOR001A
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity point_spotlight (-282.00 5952.00 3.50) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 6656.0, 48.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0, 6656.0, 48.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0, 7168.0, 48.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0, 5120.0, 48.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 5504.0, -232.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 6016.0, -232.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 5296.0, 16.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 5808.0, 16.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
material "skybox/sky_day01_01rt" not found
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
No such variable "$hdrbasetexture" for material "___error"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (9860 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 58 texinfos to 50
Reduced 8 texdatas to 8 (254 bytes to 254)
Writing C:\Users\chiter2007\Desktop\zps-map\zpo_run_away.bsp
13 seconds elapsed
-0.396692 0.963823 0.000000
-0.396692 1.180432 0.000000
-0.396692 -1.170495 0.000000
-0.602127 0.963823 0.000000
make_triangles:calc_triangle_representation: Cannot convert
** Executing...
** Command: "c:\program files\steam\steamapps\merciless1980\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\merciless1980\zombie panic! source\zps" -fast "C:\Users\chiter2007\Desktop\zps-map\zpo_run_away"
Valve Software - vvis.exe (Nov 8 2007)
fastvis = true
1 threads
reading c:\users\chiter2007\desktop\zps-map\zpo_run_away.bsp
reading c:\users\chiter2007\desktop\zps-map\zpo_run_away.prt
LoadPortals: couldn't read c:\users\chiter2007\desktop\zps-map\zpo_run_away.prt
** Executing...
** Command: "c:\program files\steam\steamapps\merciless1980\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\merciless1980\zombie panic! source\zps" -noextra "C:\Users\chiter2007\Desktop\zps-map\zpo_run_away"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\chiter2007\desktop\zps-map\zpo_run_away.bsp
No vis information, direct lighting only.
313 faces
490972 square feet [70700024.00 square inches]
0 displacements
0 square feet [0.00 square inches]
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0081 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 5/1024 240/49152 ( 0.5%)
brushes 24/8192 288/98304 ( 0.3%)
brushsides 152/65536 1216/524288 ( 0.2%)
planes 192/65536 3840/1310720 ( 0.3%)
vertexes 411/65536 4932/786432 ( 0.6%)
nodes 270/65536 8640/2097152 ( 0.4%)
texinfos 50/12288 3600/884736 ( 0.4%)
texdata 8/2048 256/65536 ( 0.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 313/65536 17528/3670016 ( 0.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 115/65536 6440/3670016 ( 0.2%)
leaves 276/65536 8832/2097152 ( 0.4%)
leaffaces 351/65536 702/131072 ( 0.5%)
leafbrushes 80/65536 160/131072 ( 0.1%)
areas 3/256 24/2048 ( 1.2%)
surfedges 1866/512000 7464/2048000 ( 0.4%)
edges 988/256000 3952/1024000 ( 0.4%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 21/32768 210/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 273/65536 546/131072 ( 0.4%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 216424/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 6173/393216 ( 1.6%)
LDR leaf ambient 276/65536 6624/1572864 ( 0.4%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/592 ( 0.2%)
pakfile [variable] 26/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 9860/4194304 ( 0.2%)
==== Total Win32 BSP file data space used: 308155 bytes ====
Total triangle count: 780
Writing c:\users\chiter2007\desktop\zps-map\zpo_run_away.bsp
1 second elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\chiter2007\Desktop\zps-map\zpo_run_away.bsp"
and
like you see models are dark but walls are still bright