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Post by Xenomorph on Mar 12, 2010 23:02:08 GMT
Ok peeps something else then. Does anybody know how to make realistic indoor / outdoor - daytime nighttime lighting? Right now i have this, a scybox lighting a house: I want itto look more like this: Has anybody ever done such a thing?
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Post by Zeph on Mar 13, 2010 0:20:49 GMT
"Ambient" values need to be higher in the light_environment.
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Post by Xenomorph on Mar 13, 2010 0:56:54 GMT
Thx ill mess with that 2morro since my eyes bun to bad right now after 2 many screen hours
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Post by Xenomorph on Mar 14, 2010 15:51:08 GMT
Ok did that (boost ambient light) only that resulted in having overcontrasted exterior brushes while the interior looked ok. So i set that back to the original value and added some lights inside the house so thats solved. Something else ive seen happen more often is this: Looking at the chimney inside the house: Mouselooking 2 pixels to the right and then this happens: Also when looking from outside trough the door opening at it, it lights up fully bright while it should be dark: I made the chimney a func_detail but i doubtthat has anything to do with it?
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Post by therealguymins on Apr 22, 2010 4:59:30 GMT
Certain textures light up at a certain distance. Try changing it.
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Post by Xenomorph on May 24, 2010 13:46:48 GMT
Yeah i also got that at my seccond map actually, pretty anoying. The steel plating texture i used for that switches on and off between fully lit it seems. This even while there's a cubemap inside the room... strange. One thing i did with the chimney texture was make it a custom texture and it works fine then. This is what the lighting looks like rite now btw:
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