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Post by Brightflame on Oct 30, 2008 10:36:13 GMT
On sdk i am trying to make a zm map. i have made all the rooms and stuff but i dont know how to make furniture e.g. sofas, drinks dispensers, etc. that you can move by shooting at them.
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Post by 3kliksphilip on Oct 30, 2008 11:57:27 GMT
Make a prop_dynamic_override entity, click browse and find the models you want.
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Post by Brightflame on Nov 1, 2008 13:55:00 GMT
ive put in prop_dynamics_override but when i shoot the props they still dont move. do i have to set it up in a certain way?
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Post by cardplaya012 on Nov 4, 2008 22:53:53 GMT
i would use a Prop_phys_multiplayer for the bigger objects like soda machines and such and prop_dynamic_override for the smaller props. but for beds just use prop_physics. all the multiplayer does is makes it for it wont hurt you when it hits you and better for zm maps.
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Post by 3kliksphilip on Nov 5, 2008 16:18:11 GMT
ah yeah that's it... prop_phys_multiplayer . It allows even non physics items to have physics, even if it's kind of dodgy.
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Post by icepwn on Nov 5, 2008 17:34:09 GMT
you also have to put in some console commands. its on the zombiemod site.
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Post by Brightflame on Nov 15, 2008 11:16:59 GMT
ok ive done that but they are very heavy. is there a way of making them lighter so they move further, quicker?
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Post by john88z on Nov 16, 2008 16:45:47 GMT
Double click it in 3d view and all the options for you to change should be in there. (sure theres a name for that box).
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Post by brightflame on Nov 17, 2008 18:03:28 GMT
yes i know that but there isnt any that i know of and the names of each of the options are really complicated and i dont know what they do. (By the way its called the entity options box or something like that.)
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Post by john88z on Nov 17, 2008 22:01:13 GMT
Should be something like mass scale. click on it and it will tell you values. like higer numbers are heavier and vice versa.
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Post by Brightflame on Nov 18, 2008 19:33:08 GMT
Ive clicked mass scale, but it says in the description of what it does, it is a scale multiplier for the objects mass, and it is set to 0 already.
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Post by john88z on Nov 18, 2008 21:23:59 GMT
set it to .01 and play around with it untill youlike it.
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Post by Brightflame on Nov 20, 2008 18:05:29 GMT
ive set it to 0.1 but it doesnt make any difference.
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Post by 3kliksphilip on Nov 20, 2008 19:33:03 GMT
Try 0.01
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Post by brightflame on Nov 22, 2008 14:17:36 GMT
now i can walk through them but they dont move.
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