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Post by heroic2k8 on Nov 27, 2009 2:25:06 GMT
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Post by mrbecker on Nov 27, 2009 4:08:22 GMT
from what i understand, a func_door opens as far as the brush is long. like if your brush is A_______B, when you open it, the A spot will be where B is when it was closed. there may be an option to change how far it opens, but i dont know about it. a trick i have done is to add a thin brush with the nodraw texture (or inivisble i cant remember) to trick the engine into opening up further.
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Post by heroic2k8 on Nov 27, 2009 5:14:09 GMT
from what i understand, a func_door opens as far as the brush is long. like if your brush is A_______B, when you open it, the A spot will be where B is when it was closed. there may be an option to change how far it opens, but i dont know about it. a trick i have done is to add a thin brush with the nodraw texture (or inivisble i cant remember) to trick the engine into opening up further.
Hi. I think I've figured my problem, but in my case I don't want to delete it. The handle on the drawer is grouped with the func_door so when I open the drawer it opens up to the handle is when its closed. If I do un-group it, the brushes stay static (handle) and don't move when the drawer is opened, so how can I possible make it so the brushes move along with it?
Edit: Just had a thought that if I was able to modify it and add the brushes (handle) to follow then the door will most likely end where the handle does seeing as its 'parented' or grouped so to speak.Edit 2:I found a work-around to my problem but now i have a new problem www.wegame.com/view/half-life-2-screenshot-by-nysm-2009-11-27-08-23-19/www.wegame.com/view/half-life-2-screenshot-by-nysm-2009-11-27-08-23-14/www.wegame.com/view/half-life-2-screenshot-by-nysm-2009-11-27-08-23-13/You can see the props I've added are fully bright and not rendered properly. Is this something to do with compiling or lighting issues? How can I fix this? Thanks in advance. PS. You can also see the shotgun in the dark room lit up like a firefly even though no light is touching it
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Post by mrbecker on Nov 28, 2009 1:24:43 GMT
my friend had this problem with his. he said it was sometihng about unintentional HDR. i'm sorry but i dont know how to fix it. what lights are in this room, and what type props are they? i dont think the prop type has an effect, but just in case.
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Post by Zeph on Nov 28, 2009 12:46:59 GMT
parent the func_brush handle to the door so it moves with the door.
your entities are glowing because they are reflecting the skybox by default.
you need to place a cubemap in the room.
Its best to place one cubemap in every room, roughly centered and 64 units (eye level) from the ground.
for larger open areas more cubemaps may be needed, spaced out.
once placed, go in game, load the map, and type in console "buildcubemaps". Restart the game and load the map again, done.
cubemaps take a screen shot in all 6 directions, which the game uses to render reflections on shiny objects.
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Post by heroic2k8 on Nov 28, 2009 21:23:50 GMT
Thank you both, zeph and mrbecker.
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