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Post by generalizaac on Nov 17, 2009 2:35:13 GMT
www.fpsbanana.com/maps/113318bk_castle_v3 This map is a 8v8 breakable castle map. All the information for the map is available in the link. Since no one comments on the link, please comment here! This is the basic sketchup of the map, the detail is lacking very much, as said in the description through fpsbanana, the fog is still going to be worked on, and i did place a brush work castle in the distance for viewing pleasure, which i also need to work on. I mess around with hammer creating my own personal maps, which i create for fun. I have not really messed around with realistic maps, but i have tried a few, and if anyone wants the .BSP or .VMF file, ill be glad to send em your way to do what you will with them, as long as i get credits. COMMENTS-- I AM NOT looking for criticism. I am looking for comments only to improve this map. HELP-- I would like to have some help, mostly displacements, since im not good with it at all, i have the basic concept of displacements, but i fail. Please dont steal my map idea if you do help!
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Post by john88z on Nov 17, 2009 3:06:23 GMT
Comments without criticism? Is it possible? I know criticism may seem terrible and scary at first but its the thing that makes you better.
Anyway, try to make the castles more castle like. Most of the influence from my maps comes from google images. Give castle a google and try to build some of the things there. And remember if you ever have trouble or a question like "How do I make this" ask here, theres alot of knowledgeable people ready to help. Making the map resemble more of a castle will improve it greatly. It doesnt have to be valve level of detail just a mere resemblance of a castle. And the fact that its breakable would be really cool, it would take a while but in the long run would be worth it and miles better.
For displacements, its all in the practice. For me me sewing was the biggest problem. So for your average bumpy ground, instead of making it one giant block make it even blocks, built according to the grid. The starting basis for average size is 512x512 and an either 3 or 4 power. When you need more just hold shift and drag to duplicate it. Just make sure its flat so you dont get repeating bumps. For large areas do 1024x1024 with a 3-4 power agian. For smaller do either 128x128 or 256x256 with a power of 2. If you make your displacements like this not only is it easier to sew but more optimized as well. For the actuall bumpiness, use a higher radius and a lesser raise value. This is better for rolling hills and takes more time but is better. To smooth it, click smooth and click over it. Theres two types of smoothing. Spatial and nonspatial. Spatial will attempt to smooth it where its raised where nonspatial will attempt to bring it back to the normal flat plane, smoothing it that way. Play around with it and you will defiantly get better, it just takes time.
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Post by generalizaac on Nov 17, 2009 3:50:45 GMT
Thought about it, and im going to revamp the map, and if anyone would want to know what im doing, this is what i plan on doing.
1. Changing the spawn points. (Spawn points underground were to cluttered, and causes problems with camping in-game, as well with trouble making it organized through hammer) 2. Castle in the middle. (The castle looked unrealistic, so im going to be taking it out and replaced with an idea of trenches) 3. T/CT castles do look unrealistic. (Plan on making the castles slightly larger, with an outside spawn area) 4. Bridges (Bridges are little basic brushwork, i plan on making them look more realistic with stone bridges, instead of a wood drawbridge which doesn't even work) 5. Skybox (I also plan on changing the skybox castle to something more relevant)
if you wanna help out with creating this map john, let me know! i'd rather this be a group project than a 1 man job.
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Post by john88z on Nov 21, 2009 2:27:27 GMT
I'd like to but my maps need all the attention they can get since I havent released one in a while. Feel free to ask any questions on here though, I'd be glad to answer.
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Post by Update on Nov 22, 2009 8:34:52 GMT
Update:
Nov. 22
Map is nearly finished.
Revamp Plans Update---
1. Changing the spawn points. (Spawn points are now above ground, no underground spawn points, have not tested bots) 2. Castle in the middle. (The castle in the middle was taken out, and replaced with a small cavern type place, and above the cavern grounds i still have no idea what to do) 3. T/CT Castles look unrealistic (These 2 castles were only reformatted, i cannot make them look any more realistic, if i made them look realistic, it would pull away from the breakable type game play) 4. Bridges (Bridges were created a little different, but with stone. They dont really look realistic, but you get a better feel) 5. Skybox (Skybox will undergo improvements, such as the castle in the distance, and tree and brushwork hopefully)
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Post by generalizaac on Nov 23, 2009 23:02:32 GMT
Sorry for the "Guest Update" thing, thought i was logged in. sigh.
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Post by blackheartiii on Nov 23, 2009 23:50:52 GMT
No Problem, rather obvious it is you. Only minor issue for me is the separate post apologizing. ^.^
Anyhow, have been following this thread for a bit now and the idea is pretty cool and it will be interesting to see what you come out with. Definitely agree with Johns advice about studying what you want to make. I've always looked at pictures and such and asked "what do I like about this scene" and just sorta mixed my favorite elements of things in most stuff like this. Good luck.
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Post by 3kliksphilip on Nov 24, 2009 20:25:34 GMT
Interesting concept. Perhaps you could try different shapes (It's quite blocky at the moment). I'll save the rest for a remake. I guess that you've been hurt with criticism before. I know SOME mapping forums (not naming any in particular) where they pretty much insult the mapper's Mum, saying how useless their map is and how they should just start again or give up completely. Then say that they're just giving honest feedback. Interesting thing is, most of them don't even finish a map themselves. I guess it's just jealousy. Or something.
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Post by generalizaac on Nov 24, 2009 23:14:25 GMT
Yeah.. the map is a bit blocky, but the trouble is trying to decide how to make the shapes different, but keep the breakable gameplay with it.
any criticism i honestly don't mind, i just don't really enjoy insults, cause the amount of immaturity that runs through where i live gets annoying after a while.
But if anyone wants the current .vmf file to experiment with, let me know! otherwise it will be a while (not months of course) to get this done, and hopefully increase the entertainment.
Update:
Nov. 24
1. Castle in the middle (The castle in the middle of course was taken out by the last update, and replaced with a small underground cavern. This cavern caught me off guard with lighting, but i found a very awesome and cool looking way to solve this, and everyone who plays this map will sure to like it as well, cause for one, it has a very natural feel to it.)
-Still not sure of what to do above the cavern, to somewhat give cover for players trying to get to the enemy castle.
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Post by generalizaac on Nov 29, 2009 23:07:49 GMT
Stuck with no ideas. www.mediafire.com/?emmkujzizfwCurrent version of the map, need thoughts on the castles, size of the map, the Cavern + Cavern lighting, and everything. Need ideas on what to place over the cavern, so players can take cover.
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Post by blackheartiii on Nov 30, 2009 21:33:28 GMT
While it's a cool effect the fog is still slightly awkward with the skybox. Anyhow, found it somewhat fun to dig around through the platform... will be interesting to see people dig their own sniping spots / holes and have others shoot their cover away. Cavern is a little awkward, especially with how blocky the openings are and the whole map is. Weird contrast though I see what you were going for with the cavern. Also the water in the cavern doesn't look right to me.
Also be nifty if some bits had lower res "blocks" especially for making slots for shooting. If it would slow it down significantly then don't bother, just currently the holes feel a bit big.
Anyhow, good luck. I really like the concept.
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Post by john88z on Nov 30, 2009 21:47:53 GMT
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Post by generalizaac on Nov 30, 2009 23:27:10 GMT
Yeah.. the cavern is blocky, and i plan on fixing it, to be more of a lost underground cavern, with the holes for the openings.
The water im having bit trouble with to, with the different env lighting, as with the blue lighting in the cavern is screwing it up with lighting reflections, but ill get it fixed.
as for the fog, ill fix it near the end of the map completion, same with the skybox.
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Post by Zeph on Dec 1, 2009 12:27:34 GMT
Use entity rocks half in half out the cavern wall to add a bit of variation too.
You can also select all the displacements and add some noise to them, followed by a sew.
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