map crashes on start up.
Sept 8, 2009 2:05:50 GMT
Post by mmcpherson4 on Sept 8, 2009 2:05:50 GMT
yeah.. when i start up my map in half-life 2 it crashes the game. heres the compile log, yes i did check it at: www.interlopers.net/index.php?page=errors and it says theres nothing wrong with it..
** Executing...
** Command: "c:\program files\steam\steamapps\mmcfearsome\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\mmcfearsome\half-life 2\hl2" "C:\Documents and Settings\MBK\My Documents\source sdk tools\map folder\space_rp002"
Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: c:\program files\steam\steamapps\mmcfearsome\half-life 2\hl2\materials
Loading C:\Documents and Settings\MBK\My Documents\source sdk tools\map folder\space_rp002.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Documents and Settings\MBK\My Documents\source sdk tools\map folder\space_rp002.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/mpa30*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/mpa30rt"
Can't load skybox file skybox/mpa30 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (160723 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1218 texinfos to 446
Reduced 97 texdatas to 82 (4364 bytes to 3983)
Writing C:\Documents and Settings\MBK\My Documents\source sdk tools\map folder\space_rp002.bsp
3 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\mmcfearsome\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\mmcfearsome\half-life 2\hl2" "C:\Documents and Settings\MBK\My Documents\source sdk tools\map folder\space_rp002"
Valve Software - vvis.exe (Nov 8 2007)
2 threads
reading c:\documents and settings\mbk\my documents\source sdk tools\map folder\space_rp002.bsp
reading c:\documents and settings\mbk\my documents\source sdk tools\map folder\space_rp002.prt
297 portalclusters
741 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (4)
Optimized: 102 visible clusters (0.00%)
Total clusters visible: 23967
Average clusters visible: 80
Building PAS...
Average clusters audible: 161
visdatasize:18468 compressed from 23760
writing c:\documents and settings\mbk\my documents\source sdk tools\map folder\space_rp002.bsp
4 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\mmcfearsome\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\mmcfearsome\half-life 2\hl2" "C:\Documents and Settings\MBK\My Documents\source sdk tools\map folder\space_rp002"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\documents and settings\mbk\my documents\source sdk tools\map folder\space_rp002.bsp
1543 faces
98803 square feet [14227666.00 square inches]
1 displacements
3995 square feet [575350.06 square inches]
1543 patches before subdivision
9553 patches after subdivision
81 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (22)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (3)
transfers 773940, max 388
transfer lists: 5.9 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(9104, 16872, 28658)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(375, 693, 1150)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(19, 35, 56)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(1, 2, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0091 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 76/1024 3648/49152 ( 7.4%)
brushes 420/8192 5040/98304 ( 5.1%)
brushsides 2647/65536 21176/524288 ( 4.0%)
planes 1202/65536 24040/1310720 ( 1.8%)
vertexes 2849/65536 34188/786432 ( 4.3%)
nodes 1085/65536 34720/2097152 ( 1.7%)
texinfos 446/12288 32112/884736 ( 3.6%)
texdata 82/2048 2624/65536 ( 4.0%)
dispinfos 1/0 176/0 ( 0.0%)
disp_verts 289/0 5780/0 ( 0.0%)
disp_tris 512/0 1024/0 ( 0.0%)
disp_lmsamples 9637/0 9637/0 ( 0.0%)
faces 1543/65536 86408/3670016 ( 2.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1103/65536 61768/3670016 ( 1.7%)
leaves 1162/65536 37184/2097152 ( 1.8%)
leaffaces 1757/65536 3514/131072 ( 2.7%)
leafbrushes 748/65536 1496/131072 ( 1.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 11523/512000 46092/2048000 ( 2.3%)
edges 7040/256000 28160/1024000 ( 2.8%)
LDR worldlights 81/8192 7128/720896 ( 1.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 100/32768 1000/327680 ( 0.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1923/65536 3846/131072 ( 2.9%)
cubemapsamples 12/1024 192/16384 ( 1.2%)
overlays 9/512 3168/180224 ( 1.8%)
LDR lightdata [variable] 627020/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 18468/16777216 ( 0.1%)
entdata [variable] 72373/393216 (18.4%)
LDR leaf ambient 1162/65536 27888/1572864 ( 1.8%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/5294 ( 0.0%)
pakfile [variable] 89242/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 160723/4194304 ( 3.8%)
==== Total Win32 BSP file data space used: 1449853 bytes ====
Total triangle count: 4024
Writing c:\documents and settings\mbk\my documents\source sdk tools\map folder\space_rp002.bsp
27 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Documents and Settings\MBK\My Documents\source sdk tools\map folder\space_rp002.bsp" "c:\program files\steam\steamapps\mmcfearsome\half-life 2\hl2\maps\space_rp002.bsp"
** Executing...
** Command: "c:\program files\steam\steamapps\mmcfearsome\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\mmcfearsome\half-life 2\hl2" "C:\Documents and Settings\MBK\My Documents\source sdk tools\map folder\space_rp002"
Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: c:\program files\steam\steamapps\mmcfearsome\half-life 2\hl2\materials
Loading C:\Documents and Settings\MBK\My Documents\source sdk tools\map folder\space_rp002.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Documents and Settings\MBK\My Documents\source sdk tools\map folder\space_rp002.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/mpa30*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/mpa30rt"
Can't load skybox file skybox/mpa30 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (160723 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1218 texinfos to 446
Reduced 97 texdatas to 82 (4364 bytes to 3983)
Writing C:\Documents and Settings\MBK\My Documents\source sdk tools\map folder\space_rp002.bsp
3 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\mmcfearsome\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\mmcfearsome\half-life 2\hl2" "C:\Documents and Settings\MBK\My Documents\source sdk tools\map folder\space_rp002"
Valve Software - vvis.exe (Nov 8 2007)
2 threads
reading c:\documents and settings\mbk\my documents\source sdk tools\map folder\space_rp002.bsp
reading c:\documents and settings\mbk\my documents\source sdk tools\map folder\space_rp002.prt
297 portalclusters
741 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (4)
Optimized: 102 visible clusters (0.00%)
Total clusters visible: 23967
Average clusters visible: 80
Building PAS...
Average clusters audible: 161
visdatasize:18468 compressed from 23760
writing c:\documents and settings\mbk\my documents\source sdk tools\map folder\space_rp002.bsp
4 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\mmcfearsome\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\mmcfearsome\half-life 2\hl2" "C:\Documents and Settings\MBK\My Documents\source sdk tools\map folder\space_rp002"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\documents and settings\mbk\my documents\source sdk tools\map folder\space_rp002.bsp
1543 faces
98803 square feet [14227666.00 square inches]
1 displacements
3995 square feet [575350.06 square inches]
1543 patches before subdivision
9553 patches after subdivision
81 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (22)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (3)
transfers 773940, max 388
transfer lists: 5.9 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(9104, 16872, 28658)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(375, 693, 1150)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(19, 35, 56)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(1, 2, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0091 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 76/1024 3648/49152 ( 7.4%)
brushes 420/8192 5040/98304 ( 5.1%)
brushsides 2647/65536 21176/524288 ( 4.0%)
planes 1202/65536 24040/1310720 ( 1.8%)
vertexes 2849/65536 34188/786432 ( 4.3%)
nodes 1085/65536 34720/2097152 ( 1.7%)
texinfos 446/12288 32112/884736 ( 3.6%)
texdata 82/2048 2624/65536 ( 4.0%)
dispinfos 1/0 176/0 ( 0.0%)
disp_verts 289/0 5780/0 ( 0.0%)
disp_tris 512/0 1024/0 ( 0.0%)
disp_lmsamples 9637/0 9637/0 ( 0.0%)
faces 1543/65536 86408/3670016 ( 2.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1103/65536 61768/3670016 ( 1.7%)
leaves 1162/65536 37184/2097152 ( 1.8%)
leaffaces 1757/65536 3514/131072 ( 2.7%)
leafbrushes 748/65536 1496/131072 ( 1.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 11523/512000 46092/2048000 ( 2.3%)
edges 7040/256000 28160/1024000 ( 2.8%)
LDR worldlights 81/8192 7128/720896 ( 1.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 100/32768 1000/327680 ( 0.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1923/65536 3846/131072 ( 2.9%)
cubemapsamples 12/1024 192/16384 ( 1.2%)
overlays 9/512 3168/180224 ( 1.8%)
LDR lightdata [variable] 627020/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 18468/16777216 ( 0.1%)
entdata [variable] 72373/393216 (18.4%)
LDR leaf ambient 1162/65536 27888/1572864 ( 1.8%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/5294 ( 0.0%)
pakfile [variable] 89242/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 160723/4194304 ( 3.8%)
==== Total Win32 BSP file data space used: 1449853 bytes ====
Total triangle count: 4024
Writing c:\documents and settings\mbk\my documents\source sdk tools\map folder\space_rp002.bsp
27 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Documents and Settings\MBK\My Documents\source sdk tools\map folder\space_rp002.bsp" "c:\program files\steam\steamapps\mmcfearsome\half-life 2\hl2\maps\space_rp002.bsp"