Ok, right to bussines:
When i make a map i know that the light needs to be on all the places if you do not want to make it dark there.
What happens is that it only is light where it's at, and now where i want it to point.
Water:
I have the skybox and all that i need for the water, but what happens when i run the maps is that you can't see it but hear and shoot it.
Items:
Ok this is the biggest shit, what happens when i put an object into my level it says something like this:
Error: Material "vgui/white_additive" uses unknown shader "BaseTimesVertexColorAlphaBlendNoOverbright"
env_cubemap used on world geometry without rebuilding map. . ignoring: glass/unbreakable
env_cubemap used on world geometry without rebuilding map. . ignoring: glass/combineglass001a
env_cubemap used on world geometry without rebuilding map. . ignoring: metal/citadel_metalwall076a
env_cubemap used on world geometry without rebuilding map. . ignoring: nature/mudfloor004bs
env_cubemap used on world geometry without rebuilding map. . ignoring: cs_havana/iflrd
env_cubemap used on world geometry without rebuilding map. . ignoring: tile/milflr002
env_cubemap used on world geometry without rebuilding map. . ignoring: glass/offwndwb
env_cubemap used on world geometry without rebuilding map. . ignoring: metal/metaldoor030a
Plz if you know what i have to do plz tell me. ;D