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Post by dadope20202 on Oct 22, 2008 1:16:50 GMT
if possible, how do u make sensor doors?
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Post by 3kliksphilip on Oct 22, 2008 13:01:02 GMT
Place triggers near by, make them trigger_multiple , then in the outputs make it so that onstarttouch they open the door. They should close automatically if you put in a time before reset in the doors properties.
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Post by dadope20202 on Oct 30, 2008 21:20:07 GMT
ive looked everywhere possible, but cannot fint the trigger entity
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Post by dadope20202 on Oct 30, 2008 21:21:36 GMT
ive looked EVERYWHERE possible, but cannot find the trigger entity(nor can i find the path entity)
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Post by dadope20202 on Oct 30, 2008 21:21:57 GMT
oops
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Post by icepwn on Nov 3, 2008 16:11:12 GMT
hehe, no wonder you're not finding it, the problem is, that its not an entity. Its a brush, make a trigger textured brush then alt+enter (ctrl + t) and change it from func_detail>trigger_multiple. Then link them together like sharps said
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Post by dadope20202 on Nov 9, 2008 15:36:23 GMT
cool i found it thanx
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Post by ant600f2 on Dec 15, 2008 6:21:07 GMT
I was going to say: Do that, or add a second brush, skin it 'invisible', make it with a height of '1', place it how far away you want the door to trigger ON TOP of your 'ground' surface (or whatever the walking surface is) and link it to your door(s) as a button; make sure the 'use opens' box is ticked. BUuuuut... Since you got it, I guess I'm a day late, eh?
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