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Post by dadope20202 on Oct 21, 2008 23:57:00 GMT
i have several questions. How do u make a useable ladder because when i try func_usableladder, u get stuck in the ground, i wanna put a energyball maker but dont no how, and i wanna put a trigger so that when u step on it, a light turns on, i wanna put a ballsocket, rope, winch, button, anchor, etc. plz help dunno how to do any of it.
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Post by 3kliksphilip on Oct 22, 2008 12:59:52 GMT
developer.valvesoftware.com/wiki/Working_Laddersenergyball maker... uh, I can't really help with that, never tried it. I guess it would be in the entity list some where. To make a light turn on, make a trigger box, select it, ctrl+t, choose trigger_once and in the outputs for it, 'onstarttouch' then in the second box choose the name of the light entity you want to turn on. You click apply, then in the third box there is a drop down list of the options you can choose, find turnon or something. To make the light start off, the option will be in the light entity's options. I'm not sure what you mean by 'i wanna put a ballsocket, rope, winch, button, anchor, etc. plz help dunno how to do any of it.'.
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Post by dadope20202 on Oct 24, 2008 1:31:51 GMT
what i mean by the ballsochet, anchor, etc. means that i want to know how to put constraints. For example, "weld" stuff together so i can fling around a lamp with its light still on and attached, I want to use ballsocket to make train wrecks some what more realistic, i want to use ropes for wires, etc. I just want to know how to make constrains
p.s. how do u use a func_usable_ladder
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Post by 3kliksphilip on Oct 24, 2008 11:33:29 GMT
Light can't be tied to stuff unless it's a light_dynamic entity. phys_ballsocket is quite straight forward (name the two entities) ummm... and keyframe_rope will do the ropes for you
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Post by dadope20202 on Oct 25, 2008 23:32:11 GMT
i know that it has to be dynamic, but how do u tie it to stuff?
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Post by 3kliksphilip on Oct 26, 2008 0:27:23 GMT
Set its parent
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Post by gordonfreemannr2 on Dec 2, 2008 16:30:38 GMT
Well I tried to place a light but I can't find the option that makes me able to start it ''off''. Or has it to be an other kind of light? I just picked a normal ''light''.
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Post by 3kliksphilip on Dec 2, 2008 19:48:15 GMT
have you looked in the Flags for the Light entity?
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Post by gordonfreemannr2 on Dec 3, 2008 5:30:49 GMT
oh. Didn't think of that. Thanks! I'll take a look at that . Your tips and tuts are really helpful .
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