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Post by supercakemaker on Aug 21, 2009 20:38:21 GMT
My idea is to make a hallway kinda like thing, with on the right side A and left side B T's start at A and need to go to B while they're unarmed, and have - I guess - 1hp, so 1 knife kills them, to make it fair, or is it better to let them have 100hp? Ct's will start spread around the hall, and there are safe zones where you can stay on for an amount of seconds. Once you reached B you will get a weapon to kill the CT's. If the round takes longer then 2:00, they will be teleported to an arena room, to fight until the last man stands.
Suggestions? Questions? post them!
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Post by supercakemaker on Aug 22, 2009 14:48:06 GMT
Btw, Philip (Or somebody else who can make music) I was wondering if someone of you guys could make me a funky music tune for my map. Your name will be in the map for that of course.
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