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Post by antwonk on Aug 15, 2009 21:08:26 GMT
deathmatch kinda map big for exploration.... just working on radar now... i map for noobgalore btw hense the sprays everywhere advertising. ALL custom textures made by me. how it started... then bit more detail
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Post by antwonk on Aug 15, 2009 21:11:42 GMT
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Post by antwonk on Aug 15, 2009 21:14:00 GMT
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Post by antwonk on Aug 15, 2009 21:15:17 GMT
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Post by supercakemaker on Aug 15, 2009 21:17:43 GMT
Where does ng_ stands for? And try adding displacements at the walls, because you have so many, try making some of them look different
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Post by antwonk on Aug 15, 2009 21:22:34 GMT
ng stands for noobgalore got a map pack on the go just tryinga to get a "ctf kinda trigger working for a ctf map pack"
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Post by antwonk on Aug 15, 2009 21:23:16 GMT
adding dead bodies and blood still so.... working on that while i figure out how to do the overview radar
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Post by supercakemaker on Aug 15, 2009 22:08:23 GMT
and what about the wall displacements?
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Post by antwonk on Aug 16, 2009 11:16:49 GMT
working on it
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Post by supercakemaker on Aug 17, 2009 9:25:36 GMT
working on it Great can't wait to see it ^^
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Post by supercakemaker on Aug 18, 2009 9:26:35 GMT
Got any updates yet?
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Post by john88z on Aug 18, 2009 16:06:29 GMT
Seriously this is the second thread you do this on, LAY OFF THE PICTURES. You post more pictures in one thread than I have in all of my posting history. We dont need ten screen shots of the earlier nodraw map, fifteen when you add water, 10 when you add a barrel, and ten when you match a texture. Post screenshots of the best work, things the people want to see, that really shows off your abilities. Maybe one of the top view nodraw for the layout. Just seriously lay off its not necessary.
Anyway on to the map itself the whole thing is nice overall but its just the same thing only presented differently, its boring. Add some different textures to another half to give the division between team a and team b, else youll have players wandering around untill they find and kill each other. The fog should be something other than white, make it light brown/green maybe. Also add some things, like physics trash, and a hole above that lets light in, like where you can see the street make it more appealing. Also the ceiling texture should be changed, I dont think a tile texture fits into the whole sewer thing, especially when cubemaps are built, then it becomes extra pretty.
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Post by supercakemaker on Aug 18, 2009 18:59:47 GMT
Anyway on to the map itself the whole thing is nice overall but its just the same thing only presented differently, its boring. Add some different textures to another half to give the division between team a and team b, else youll have players wandering around untill they find and kill each other. The fog should be something other than white, make it light brown/green maybe. Also add some things, like physics trash, and a hole above that lets light in, like where you can see the street make it more appealing. Also the ceiling texture should be changed, I dont think a tile texture fits into the whole sewer thing, especially when cubemaps are built, then it becomes extra pretty. What he said
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