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Post by vortex2233 on Oct 19, 2008 3:50:05 GMT
Hello, I am making a mod for half-life 2 called BlackMesaRuins and I have seen to run into a bit of trouble with the mapping. I do not know how to make one level switch to the other level containing the same weapons/ammo as in the previous. If someone could help my i would be very thankful. Thanks in advance, BlackMesaRuins Development Team.
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Post by 3kliksphilip on Oct 19, 2008 16:26:40 GMT
Hello, you'll need 2 levels, an info_landmark entity to show where players are meant to start once the level's loaded, and a block with the trigger texture. Select the block, ctrl+t and make it a trigger_changelevel . I have never tried myself, but I'm pretty sure it will work with a bit of tweaking.
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Post by vortex2233 on Oct 19, 2008 23:54:36 GMT
Its not working very well I still need some help.
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Post by vortex2233 on Oct 19, 2008 23:58:34 GMT
Sorry For double posting but i found out how to do it.if someone could lock this thread that would be great thanks for your help
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