zps_MrGoatsDeath
Aug 8, 2009 1:11:48 GMT
Post by AManInNeed on Aug 8, 2009 1:11:48 GMT
i made a map for a zps server, its comming along and i take the map off the server, work on it, then upload it again for testing.
this has worked well for a while except now it crashes the server everytime i try to load it. since im pretty sure you will need it, here is my complile log.
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\dmshanahan\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\dmshanahan\half-life 2 deathmatch\hl2mp" "C:\Program Files (x86)\Steam\steamapps\dmshanahan\sourcesdk_content\cstrike\mapsrc\zps_MrGoatsDeath"
Valve Software - vbsp.exe (Dec 11 2006)
4 threads
materialPath: c:\program files (x86)\steam\steamapps\dmshanahan\half-life 2 deathmatch\hl2mp\materials
Loading C:\Program Files (x86)\Steam\steamapps\dmshanahan\sourcesdk_content\cstrike\mapsrc\zps_MrGoatsDeath.vmf
Brush 23260, Side 1: duplicate plane
Brush 23260, Side 2: duplicate plane
Brush 23260, Side 3: duplicate plane
Brush 23260, Side 4: duplicate plane
Brush 23260, Side 5: duplicate plane
Brush 23260, Side 6: duplicate plane
Brush 23260, Side 7: duplicate plane
Brush 23260, Side 8: duplicate plane
Brush 23260, Side 198: duplicate plane
Brush 23260, Side 199: duplicate plane
Brush 23260, Side 200: duplicate plane
Brush 23260, Side 201: duplicate plane
Brush 23260, Side 202: duplicate plane
Brush 23260, Side 203: duplicate plane
Brush 23260, Side 204: duplicate plane
Brush 23260, Side 205: duplicate plane
Brush 23260, Side 206: duplicate plane
Brush 23260, Side 207: duplicate plane
Brush 23262, Side 1: duplicate plane
Brush 23262, Side 2: duplicate plane
Brush 23262, Side 3: duplicate plane
Brush 23262, Side 4: duplicate plane
Brush 23262, Side 5: duplicate plane
Brush 23262, Side 6: duplicate plane
Brush 23262, Side 7: duplicate plane
Brush 23262, Side 8: duplicate plane
Brush 23262, Side 9: duplicate plane
Brush 23262, Side 10: duplicate plane
Brush 23262, Side 201: duplicate plane
Brush 23262, Side 202: duplicate plane
Brush 23262, Side 203: duplicate plane
Brush 23262, Side 204: duplicate plane
Brush 23262, Side 205: duplicate plane
Brush 23262, Side 206: duplicate plane
Brush 23262, Side 207: duplicate plane
Brush 23262, Side 208: duplicate plane
Brush 23262, Side 209: duplicate plane
Brush 23262, Side 210: duplicate plane
Brush 23266, Side 2: duplicate plane
Brush 23266, Side 3: duplicate plane
Brush 23266, Side 203: duplicate plane
Brush 23266, Side 204: duplicate plane
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\dmshanahan\sourcesdk_content\cstrike\mapsrc\zps_MrGoatsDeath.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (11) (339631 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 2713 texinfos to 1362
Reduced 30 texdatas to 29 (812 bytes to 754)
Writing C:\Program Files (x86)\Steam\steamapps\dmshanahan\sourcesdk_content\cstrike\mapsrc\zps_MrGoatsDeath.bsp
46 seconds elapsed
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\dmshanahan\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\dmshanahan\half-life 2 deathmatch\hl2mp" "C:\Program Files (x86)\Steam\steamapps\dmshanahan\sourcesdk_content\cstrike\mapsrc\zps_MrGoatsDeath"
Valve Software - vvis.exe (Nov 8 2007)
4 threads
reading c:\program files (x86)\steam\steamapps\dmshanahan\sourcesdk_content\cstrike\mapsrc\zps_MrGoatsDeath.bsp
reading c:\program files (x86)\steam\steamapps\dmshanahan\sourcesdk_content\cstrike\mapsrc\zps_MrGoatsDeath.prt
1779 portalclusters
6190 numportals
Leaf 1350 (portal 4219) with too many portals. Use vbsp -glview to compile, then glview -portal -portalhighlight X or -leafhighlight L to view the problem.
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\dmshanahan\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\dmshanahan\half-life 2 deathmatch\hl2mp" "C:\Program Files (x86)\Steam\steamapps\dmshanahan\sourcesdk_content\cstrike\mapsrc\zps_MrGoatsDeath"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\dmshanahan\sourcesdk_content\cstrike\mapsrc\zps_MrGoatsDeath.bsp
No vis information, direct lighting only.
9786 faces
5996317 square feet [863469696.00 square inches]
0 displacements
0 square feet [0.00 square inches]
224 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (133)
Build Patch/Sample Hash Table(s).....Done<0.2448 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
8 of 79 (10% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 44/1024 2112/49152 ( 4.3%)
brushes 303/8192 3636/98304 ( 3.7%)
brushsides 9562/65536 76496/524288 (14.6%)
planes 25410/65536 508200/1310720 (38.8%)
vertexes 18746/65536 224952/786432 (28.6%)
nodes 5876/65536 188032/2097152 ( 9.0%)
texinfos 1362/12288 98064/884736 (11.1%)
texdata 29/2048 928/65536 ( 1.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 9786/65536 548016/3670016 (14.9%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 4101/65536 229656/3670016 ( 6.3%)
leaves 5921/65536 189472/2097152 ( 9.0%)
leaffaces 11253/65536 22506/131072 (17.2%)
leafbrushes 1618/65536 3236/131072 ( 2.5%)
areas 3/256 24/2048 ( 1.2%)
surfedges 68520/512000 274080/2048000 (13.4%)
edges 36002/256000 144008/1024000 (14.1%)
LDR worldlights 224/8192 19712/720896 ( 2.7%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 481/32768 4810/327680 ( 1.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 6531/65536 13062/131072 (10.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 15507716/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 102017/393216 (25.9%)
LDR leaf ambient 5921/65536 142104/1572864 ( 9.0%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 10357/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 339631/4194304 ( 8.1%)
==== Total Win32 BSP file data space used: 18652829 bytes ====
Total triangle count: 28219
Writing c:\program files (x86)\steam\steamapps\dmshanahan\sourcesdk_content\cstrike\mapsrc\zps_MrGoatsDeath.bsp
2 minutes, 17 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\dmshanahan\sourcesdk_content\cstrike\mapsrc\zps_MrGoatsDeath.bsp" "c:\program files (x86)\steam\steamapps\dmshanahan\zombie panic! source\zps\maps\zps_MrGoatsDeath.bsp"
this has worked well for a while except now it crashes the server everytime i try to load it. since im pretty sure you will need it, here is my complile log.
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\dmshanahan\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\dmshanahan\half-life 2 deathmatch\hl2mp" "C:\Program Files (x86)\Steam\steamapps\dmshanahan\sourcesdk_content\cstrike\mapsrc\zps_MrGoatsDeath"
Valve Software - vbsp.exe (Dec 11 2006)
4 threads
materialPath: c:\program files (x86)\steam\steamapps\dmshanahan\half-life 2 deathmatch\hl2mp\materials
Loading C:\Program Files (x86)\Steam\steamapps\dmshanahan\sourcesdk_content\cstrike\mapsrc\zps_MrGoatsDeath.vmf
Brush 23260, Side 1: duplicate plane
Brush 23260, Side 2: duplicate plane
Brush 23260, Side 3: duplicate plane
Brush 23260, Side 4: duplicate plane
Brush 23260, Side 5: duplicate plane
Brush 23260, Side 6: duplicate plane
Brush 23260, Side 7: duplicate plane
Brush 23260, Side 8: duplicate plane
Brush 23260, Side 198: duplicate plane
Brush 23260, Side 199: duplicate plane
Brush 23260, Side 200: duplicate plane
Brush 23260, Side 201: duplicate plane
Brush 23260, Side 202: duplicate plane
Brush 23260, Side 203: duplicate plane
Brush 23260, Side 204: duplicate plane
Brush 23260, Side 205: duplicate plane
Brush 23260, Side 206: duplicate plane
Brush 23260, Side 207: duplicate plane
Brush 23262, Side 1: duplicate plane
Brush 23262, Side 2: duplicate plane
Brush 23262, Side 3: duplicate plane
Brush 23262, Side 4: duplicate plane
Brush 23262, Side 5: duplicate plane
Brush 23262, Side 6: duplicate plane
Brush 23262, Side 7: duplicate plane
Brush 23262, Side 8: duplicate plane
Brush 23262, Side 9: duplicate plane
Brush 23262, Side 10: duplicate plane
Brush 23262, Side 201: duplicate plane
Brush 23262, Side 202: duplicate plane
Brush 23262, Side 203: duplicate plane
Brush 23262, Side 204: duplicate plane
Brush 23262, Side 205: duplicate plane
Brush 23262, Side 206: duplicate plane
Brush 23262, Side 207: duplicate plane
Brush 23262, Side 208: duplicate plane
Brush 23262, Side 209: duplicate plane
Brush 23262, Side 210: duplicate plane
Brush 23266, Side 2: duplicate plane
Brush 23266, Side 3: duplicate plane
Brush 23266, Side 203: duplicate plane
Brush 23266, Side 204: duplicate plane
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\dmshanahan\sourcesdk_content\cstrike\mapsrc\zps_MrGoatsDeath.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (11) (339631 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 2713 texinfos to 1362
Reduced 30 texdatas to 29 (812 bytes to 754)
Writing C:\Program Files (x86)\Steam\steamapps\dmshanahan\sourcesdk_content\cstrike\mapsrc\zps_MrGoatsDeath.bsp
46 seconds elapsed
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\dmshanahan\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\dmshanahan\half-life 2 deathmatch\hl2mp" "C:\Program Files (x86)\Steam\steamapps\dmshanahan\sourcesdk_content\cstrike\mapsrc\zps_MrGoatsDeath"
Valve Software - vvis.exe (Nov 8 2007)
4 threads
reading c:\program files (x86)\steam\steamapps\dmshanahan\sourcesdk_content\cstrike\mapsrc\zps_MrGoatsDeath.bsp
reading c:\program files (x86)\steam\steamapps\dmshanahan\sourcesdk_content\cstrike\mapsrc\zps_MrGoatsDeath.prt
1779 portalclusters
6190 numportals
Leaf 1350 (portal 4219) with too many portals. Use vbsp -glview to compile, then glview -portal -portalhighlight X or -leafhighlight L to view the problem.
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\dmshanahan\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\dmshanahan\half-life 2 deathmatch\hl2mp" "C:\Program Files (x86)\Steam\steamapps\dmshanahan\sourcesdk_content\cstrike\mapsrc\zps_MrGoatsDeath"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\dmshanahan\sourcesdk_content\cstrike\mapsrc\zps_MrGoatsDeath.bsp
No vis information, direct lighting only.
9786 faces
5996317 square feet [863469696.00 square inches]
0 displacements
0 square feet [0.00 square inches]
224 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (133)
Build Patch/Sample Hash Table(s).....Done<0.2448 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
8 of 79 (10% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 44/1024 2112/49152 ( 4.3%)
brushes 303/8192 3636/98304 ( 3.7%)
brushsides 9562/65536 76496/524288 (14.6%)
planes 25410/65536 508200/1310720 (38.8%)
vertexes 18746/65536 224952/786432 (28.6%)
nodes 5876/65536 188032/2097152 ( 9.0%)
texinfos 1362/12288 98064/884736 (11.1%)
texdata 29/2048 928/65536 ( 1.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 9786/65536 548016/3670016 (14.9%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 4101/65536 229656/3670016 ( 6.3%)
leaves 5921/65536 189472/2097152 ( 9.0%)
leaffaces 11253/65536 22506/131072 (17.2%)
leafbrushes 1618/65536 3236/131072 ( 2.5%)
areas 3/256 24/2048 ( 1.2%)
surfedges 68520/512000 274080/2048000 (13.4%)
edges 36002/256000 144008/1024000 (14.1%)
LDR worldlights 224/8192 19712/720896 ( 2.7%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 481/32768 4810/327680 ( 1.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 6531/65536 13062/131072 (10.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 15507716/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 102017/393216 (25.9%)
LDR leaf ambient 5921/65536 142104/1572864 ( 9.0%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 10357/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 339631/4194304 ( 8.1%)
==== Total Win32 BSP file data space used: 18652829 bytes ====
Total triangle count: 28219
Writing c:\program files (x86)\steam\steamapps\dmshanahan\sourcesdk_content\cstrike\mapsrc\zps_MrGoatsDeath.bsp
2 minutes, 17 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\dmshanahan\sourcesdk_content\cstrike\mapsrc\zps_MrGoatsDeath.bsp" "c:\program files (x86)\steam\steamapps\dmshanahan\zombie panic! source\zps\maps\zps_MrGoatsDeath.bsp"