CS 1.6- Fy_??????
Aug 7, 2009 4:43:04 GMT
Post by thePrOpHet on Aug 7, 2009 4:43:04 GMT
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-Project 1- W.I.P v1
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Game: Counter Strike 1.6
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Name: Undecided
Type: Fight Yard (Fy) and/or DeathMatch (Dm)
Slots: Max 32
Date Started: August 01, 2009
Estimated Time of Finish: August 21, 2009
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-Details-
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Ok, this is my first project and map for lack of a better word. It is a basic, well in a typical sense, Fight Yard and/or deathmatch map. Each team spawns on either side of the map. Behind them sports 2 towers and a back ledge for sniping. The towers are accessable by a corridor leading to them. In the middle sports a large middle building that has some goodies in it. However, each team must fight eachother through the corridors with a maze of blockades. The entrance to the middle corridor sports anti-spawn killing blockades to ensure no one is directly spawn killed unless some noob decide they want to camp in middle or towers. Anyway, each spawn is also outfitted with its own set of blockades to prevent further annoyance by campers that seem to survive. Each team will also be able to fight it out on top of the middle corridors, doing so by stairs. On either side is water sporting the average set of grenades. That is pretty much it. I don't want to give much away. Remember the details are subject to change.
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-Pictures-
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-Other Information-
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This map is helping me get to learn how to properly use hammer. After this map I will remake the same thing in source. Other than that before I do I will finish this one up of course. I will be adding textures and such. I use concrete for a dev texture in the 3.5 VHE. I hope you enjoy as I update this from time to time.
-thePrOpHet-
Comments/Questions/Feedback
-Do not comment on lighting as I know it is not done/good enough for you-
-Project 1- W.I.P v1
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Game: Counter Strike 1.6
------------------------------------------------
Name: Undecided
Type: Fight Yard (Fy) and/or DeathMatch (Dm)
Slots: Max 32
Date Started: August 01, 2009
Estimated Time of Finish: August 21, 2009
------------------------------------------------
-Details-
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Ok, this is my first project and map for lack of a better word. It is a basic, well in a typical sense, Fight Yard and/or deathmatch map. Each team spawns on either side of the map. Behind them sports 2 towers and a back ledge for sniping. The towers are accessable by a corridor leading to them. In the middle sports a large middle building that has some goodies in it. However, each team must fight eachother through the corridors with a maze of blockades. The entrance to the middle corridor sports anti-spawn killing blockades to ensure no one is directly spawn killed unless some noob decide they want to camp in middle or towers. Anyway, each spawn is also outfitted with its own set of blockades to prevent further annoyance by campers that seem to survive. Each team will also be able to fight it out on top of the middle corridors, doing so by stairs. On either side is water sporting the average set of grenades. That is pretty much it. I don't want to give much away. Remember the details are subject to change.
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
-Pictures-
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
-Other Information-
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
This map is helping me get to learn how to properly use hammer. After this map I will remake the same thing in source. Other than that before I do I will finish this one up of course. I will be adding textures and such. I use concrete for a dev texture in the 3.5 VHE. I hope you enjoy as I update this from time to time.
-thePrOpHet-
Comments/Questions/Feedback
-Do not comment on lighting as I know it is not done/good enough for you-