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Post by Therealguymins on Aug 6, 2009 21:24:47 GMT
I took the whole entire HL2 beta Borealis from the wc map pack, and the borealis won't stay. If I save it then shut it off, it says it didn't load due to errors in the file. There are lots and lots of missing textures, could that be the reason why it won't spawn? I played this map already compiled before, and the textures work fine in hl2 without adding them, just the map, so I'm trying to add textures to SDK, but my sdk_content folder is broken so I made one my self with ep1 in it and hl2 in ep1 and modelsrc and stuff in HL2. If anybody wants to help me, I can give a link to the prefab I made of Borealis.
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Post by Therealguymins on Aug 6, 2009 21:28:24 GMT
I already made a cool detailed room and stuff for it, and it took like 30 min to get every single wall corner and stair of the Borealis grouped and to make a prefab, so I'm not going to give up. Like I said, I can give a link to the Borealis prefab I made so you can see what I'm talking about If you want to help. Or if you just want a borealis...
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Post by therealguymins on Aug 7, 2009 1:29:07 GMT
EDIT: I have my old sourcesdk_content folder back so "but my sdk_content folder is broken so I made one my self with ep1 in it and hl2 in ep1 and modelsrc and stuff in HL2." has no meaning. HELP WHERE DO I PUT NEW TEXTURES?
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Post by zackman811 on Aug 7, 2009 3:32:32 GMT
phil has a tut on custom textures on youtube.
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Post by therealguymins on Aug 7, 2009 3:41:26 GMT
phil has a tut on custom textures on youtube. lol I was just watching that and the textures are purple and black
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Post by therealguymins on Aug 7, 2009 6:17:01 GMT
I CAN HAS HALP PLZ?
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Post by therealguymins on Aug 8, 2009 0:59:28 GMT
OK! I will give a link to the russian hl2 beta, non torrent, if you help me, by that I mean give me a suggestion or two and one of them works. PLEASE
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Post by john88z on Aug 8, 2009 4:05:33 GMT
Wow, you make me want to help you.
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Post by therealguymins on Aug 8, 2009 4:45:34 GMT
Wow, you make me want to help you. HL2 Beta is awesome though. D: Whatever. I can't post the beta anyway, I tried earlier, so somebody just help for nothing, I guess.
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Post by therealguymins on Aug 8, 2009 18:41:15 GMT
** Executing... ** Command: "c:\program files\steam\steamapps\sleepcat2\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\program files\steam\steamapps\sleepcat2\half-life 2\hl2" "C:\Program Files\steam\steamapps\sleepcat2\sourcesdk_content\hl2\mapsrc\gm_awesomebuild2009"
Valve Software - vbsp.exe (Dec 11 2006) 1 threads materialPath: c:\program files\steam\steamapps\sleepcat2\half-life 2\hl2\materials Loading C:\Program Files\steam\steamapps\sleepcat2\sourcesdk_content\hl2\mapsrc\gm_awesomebuild2009.vmf material "metal/metalhull007a" not found Material not found!: METAL/METALHULL007A material "metal/metalhull001c" not found Material not found!: METAL/METALHULL001C material "metal/metalhull007b" not found Material not found!: METAL/METALHULL007B material "metal/metalhull006a" not found Material not found!: METAL/METALHULL006A material "metal/metalhull002d" not found Material not found!: METAL/METALHULL002D material "metal/metaldoor021a" not found Material not found!: METAL/METALDOOR021A material "metal/metaldoor022a" not found Material not found!: METAL/METALDOOR022A material "glass/glasswindow007b" not found Material not found!: GLASS/GLASSWINDOW007B material "glass/glasswindow002b" not found Material not found!: GLASS/GLASSWINDOW002B material "props/rubberfloor002a" not found Material not found!: PROPS/RUBBERFLOOR002A material "glass/glasswindow007c" not found Material not found!: GLASS/GLASSWINDOW007C material "metal/metalhull001a" not found Material not found!: METAL/METALHULL001A material "metal/metalhull005b" not found Material not found!: METAL/METALHULL005B material "metal/metalhull003c" not found Material not found!: METAL/METALHULL003C material "lights/incandescentcool001a" not found Material not found!: LIGHTS/INCANDESCENTCOOL001A material "metal/metaldoor015a" not found Material not found!: METAL/METALDOOR015A material "glass/glasswindow003a" not found Material not found!: GLASS/GLASSWINDOW003A fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (7) WARNING: node without a volume WARNING: node without a volume ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (6) WARNING: node without a volume WARNING: node without a volume WARNING: node without a volume Processing areas...done (0) Building Faces...done (1) Chop Details...done (0) Find Visible Detail Sides... Merged 192 detail faces...done (0) Merging details...done (1) FixTjuncs... PruneNodes... WriteBSP... done (2) writing C:\Program Files\steam\steamapps\sleepcat2\sourcesdk_content\hl2\mapsrc\gm_awesomebuild2009.prt...Brush 0: MAX_MAP_PLANES Side 0 Texture: Not a Parse error!
** Executing... ** Command: "c:\program files\steam\steamapps\sleepcat2\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "c:\program files\steam\steamapps\sleepcat2\half-life 2\hl2" "C:\Program Files\steam\steamapps\sleepcat2\sourcesdk_content\hl2\mapsrc\gm_awesomebuild2009"
Valve Software - vvis.exe (Nov 8 2007) 1 threads reading c:\program files\steam\steamapps\sleepcat2\sourcesdk_content\hl2\mapsrc\gm_awesomebuild2009.bsp reading c:\program files\steam\steamapps\sleepcat2\sourcesdk_content\hl2\mapsrc\gm_awesomebuild2009.prt 5924 portalclusters 19362 numportals LoadPortals: reading portal 879
** Executing... ** Command: "c:\program files\steam\steamapps\sleepcat2\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "c:\program files\steam\steamapps\sleepcat2\half-life 2\hl2" "C:\Program Files\steam\steamapps\sleepcat2\sourcesdk_content\hl2\mapsrc\gm_awesomebuild2009"
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 1 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\sleepcat2\sourcesdk_content\hl2\mapsrc\gm_awesomebuild2009.bsp No vis information, direct lighting only. 30938 faces 6 degenerate faces 53644803 square feet [7724851712.00 square inches] 12 displacements 1301103 square feet [187358864.00 square inches] 0 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (39) Build Patch/Sample Hash Table(s).....Done<22.0811 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (126) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 431/1024 20688/49152 (42.1%) brushes 2007/8192 24084/98304 (24.5%) brushsides 26692/65536 213536/524288 (40.7%) planes 45866/65536 917320/1310720 (70.0%) vertexes 36748/65536 440976/786432 (56.1%) nodes 12472/65536 399104/2097152 (19.0%) texinfos 1660/12288 119520/884736 (13.5%) texdata 46/2048 1472/65536 ( 2.2%) dispinfos 12/0 2112/0 ( 0.0%) disp_verts 2220/0 44400/0 ( 0.0%) disp_tris 3840/0 7680/0 ( 0.0%) disp_lmsamples 212959/0 212959/0 ( 0.0%) faces 30938/65536 1732528/3670016 (47.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 9027/65536 505512/3670016 (13.8%) leaves 12904/65536 412928/2097152 (19.7%) leaffaces 37158/65536 74316/131072 (56.7%) leafbrushes 7551/65536 15102/131072 (11.5%) areas 4/256 32/2048 ( 1.6%) surfedges 171879/512000 687516/2048000 (33.6%) edges 89581/256000 358324/1024000 (35.0%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 1088/32768 10880/327680 ( 3.3%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 18402/65536 36804/131072 (28.1%) cubemapsamples 83/1024 1328/16384 ( 8.1%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 88478684/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 235350/393216 (59.9%) LDR leaf ambient 12904/65536 309696/1572864 (19.7%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 847457/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 798623/4194304 (19.0%) ==== Total Win32 BSP file data space used: 96908933 bytes ====
Total triangle count: 73260 Writing c:\program files\steam\steamapps\sleepcat2\sourcesdk_content\hl2\mapsrc\gm_awesomebuild2009.bsp 3 minutes, 41 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Program Files\steam\steamapps\sleepcat2\sourcesdk_content\hl2\mapsrc\gm_awesomebuild2009.bsp" "c:\program files\steam\steamapps\sleepcat2\half-life 2\hl2\maps\gm_awesomebuild2009.bsp"
** Executing... ** Command: "c:\program files\steam\steamapps\sleepcat2\half-life 2\hl2.exe" ** Parameters: -game "c:\program files\steam\steamapps\sleepcat2\half-life 2\hl2" +map "gm_awesomebuild2009"
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Post by BuLl3t on Aug 9, 2009 0:07:40 GMT
you cant have custom textures if you decompile the map. and try fixing some of those errors in hammer by pressing ALT+P
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Post by therealguymins on Aug 10, 2009 18:58:19 GMT
you cant have custom textures if you decompile the map. and try fixing some of those errors in hammer by pressing ALT+P I want to have the beta textures, not new ones.
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Post by therealguymins on Aug 11, 2009 23:26:05 GMT
here guys www.megaupload.com/?d=PG3W7EVVIf that won't help, I can upload the vmf itself, but only by pm because I don't want random people stealing it.
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Post by therealguymins on Aug 14, 2009 1:05:46 GMT
hello? Can somebody help? its been 3 days...
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Post by therealguymins on Dec 14, 2009 2:54:34 GMT
Its been three months... I hope somebody will read this and this post won't be so depressing anymore. Edit: Oh, and I just made the Borealis out of a glass texture instead. So... If you can help me that would be cool. I can probably do it now anyway, I got a lot better.
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