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Post by idiom on Aug 4, 2009 22:49:31 GMT
the idea of my map was to have a castle theme, an aim map to accompany all sorts of play, Close and Sniper, as with all castles thers always the secret spot to escape it all, each spawn has a destructive wall witch leads to opposite spawn and the wooden tower in the middle, no other way to get to middle tower cept underground, hope you all like have a look SNIPERS SPOT : MID RANGE AREA: CLOSE RANGE AREA: UNDERGROUND TUNNEL OVER VIEW: CONSTRUCTIVE CRITICISM ONLY PLZ
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Post by darthzew on Aug 5, 2009 10:24:48 GMT
Sort of reminds me of Quake 3
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Post by icepwn on Aug 5, 2009 13:43:26 GMT
i like it, reminds me of an oldschool game.
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Post by john88z on Aug 5, 2009 16:56:51 GMT
Its nice however you stretch your textures entirely too much. Change them back to .25-.50. It looks like you have x 1.23 and y .32 which looks terrible. Otherwise it looks very nice.
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Post by icepwn on Aug 5, 2009 17:58:09 GMT
Its nice however you stretch your textures entirely too much. Change them back to .25-.50. It looks like you have x 1.23 and y .32 which looks terrible. Otherwise it looks very nice. i aggree, however i like those big scale textures on this map.
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Post by john88z on Aug 5, 2009 21:15:59 GMT
They would look fine I agree, but they need to be in proportion.
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Post by idiom on Aug 5, 2009 22:59:21 GMT
thankyou all for tips , and help, yeah i learnt my mistake, after watching a tutorial on correctly putting textures on, thanx for your advice -+IDIOM+-
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