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Sounds
Jul 25, 2009 3:37:10 GMT
Post by AManInNeed on Jul 25, 2009 3:37:10 GMT
I'm making another map, and it has this one part where your in a room, and there is a giant painting of a girl. you are supposed to break it. and what i want is that once you break it, it would play a sound (like a scream) then shoot lasers that bring down the players health. so how can this be done? would it be an output, or what...
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l
Trained Noob
Posts: 24
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Sounds
Jul 25, 2009 17:05:46 GMT
Post by l on Jul 25, 2009 17:05:46 GMT
This is a simple one. Double click on your func_breakable (the picture of the girl) and add this output.
On Break The name of the ambient_generic Play Sound
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Sounds
Jul 25, 2009 20:27:53 GMT
Post by john88z on Jul 25, 2009 20:27:53 GMT
Also env_lasers is used for, well, lasers.
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