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Post by Eatbeavers(SWE) on Jun 17, 2009 15:46:03 GMT
Hello how do i make a room become filld whit water? My theori: 1.I make a ``block´´ of water under the room or on top or whatever then a trigger so when i/you enter the room the block arises somehow how do i do that?TELL ME OR ELSE 3KLIKSPHILIPS FUTURE FACIAL HAIR WILL EAT YOU!
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Post by 3kliksphilip on Jun 17, 2009 22:23:13 GMT
I would answer but I'm too scared of the poll
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Post by Eatbeavers(SWE) on Jun 18, 2009 5:53:24 GMT
it is just to accept you will grow a huge mustach...
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Post by 3kliksphilip on Jun 18, 2009 13:57:49 GMT
But my moustache always turns out ginger! I blame my Dad's genes
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Post by Eatbeavers(SWE) on Jun 18, 2009 18:25:41 GMT
paint it whit leed based paint then duh....
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Post by 3kliksphilip on Jun 18, 2009 19:26:38 GMT
Wait why are you so interested in my facial hair?
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Post by Eatbeavers(SWE) on Jun 18, 2009 19:29:12 GMT
it is sexy!
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Post by icepwn on Jun 18, 2009 22:26:11 GMT
But my moustache always turns out ginger! I blame my Dad's genes Oh thats really hot! About your question, i know how to do this. Simply make a water block, ctrl + t > func_water_analog. Now make a func_movelinear/func_door, make it move upwards, (Invisible texture and under the water or in the wall to the side). Parent the func_water_analog to the func_door/movelinaer. Make a trigger that has outputs that triggers the door/movelinear. Go crazy.
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Post by ant600f2 on Jun 18, 2009 22:43:01 GMT
Yeah that one's pretty cool.. I've used it as a trap, before, in that map that I posted AGES ago (The one with the tower in the center and the cliffs on 3 sides). I'd use it sparingly, as it can really klunk things up, if you're not running a stout CPU. As far as Phil's facial hair.... No comment.
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Post by TW EATBEAVERS on Jun 19, 2009 12:08:35 GMT
thx guys you are azum ;D
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Post by rokonader on Jun 20, 2009 20:37:50 GMT
looks like noone can be bothered to answer you!
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Post by icepwn on Jun 21, 2009 1:53:16 GMT
looks like noone can be bothered to answer you! eh? But my moustache always turns out ginger! I blame my Dad's genes Oh thats really hot! About your question, i know how to do this. Simply make a water block, ctrl + t > func_water_analog. Now make a func_movelinear/func_door, make it move upwards, (Invisible texture and under the water or in the wall to the side). Parent the func_water_analog to the func_door/movelinaer. Make a trigger that has outputs that triggers the door/movelinear. Go crazy.
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Post by rokonader on Jun 21, 2009 9:23:35 GMT
Oop :S didnt notice lol
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Post by Eatbeavers(SWE) on Jun 21, 2009 15:20:20 GMT
it is ok since icepwn is azum
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