A possible solution for your problem. Jun 11, 2009 22:28:34 GMT
Post by Helix on Jun 11, 2009 22:28:34 GMT
Hello there. I hope you read this thread before you are posting in this forum because this might be a possible solution.
I once had some serious bugs. My water was not working and there was a leak. However, nothing is leaking.
Sounds weird? Yes. And it is. After a lot of searching I couldn't find the solution to this. I even trashed a map because of this.
Here is a screenshot of another map proofing that there is ''nothing'' leaking. Something in the black world is leaking, while you can't see a thing.
(If you do not know how to draw that line, click on map > load pointfile. If a window pops up asking you if you want to draw one (or something), click YES. If a window pops up where you can select a file from your harddrive, then click it away. Then it is NOT leaking, otherwise, there IS a leak (even with the sample given above. I will explain later))
Warning: If you decide to follow every step when you have the same problem, then I am not responsible for any damaged files. The way I solved this worked properly and I really hope it will also do this for you. However, Hammer can sometimes do strange things. And don't worry, I wouldn't have posted this if I didn't knew this would work.
There. Well, what is leaking you are wondering?
After searching and finding nothing, I found the following by coincidence;
How do I see this?
Click on this button:
Then, select your whole map and you are done.
I downloaded a custom FDG file, a file that recognizes entities a lot better. To fix this problem you will have to go to THIS site and download the custom FDG file (for the game you want to) and follow the instructions given on the site. Even if you still dont know what this whole thing is (it gets explained on that website very well), just do what it tells you (it is save) and you will see the difference later (for example the entity game_player_equip and of course the fix for this problem)
Okay, back on the track again..
How do I fix this?
Solution 1; by hand. This is adviced even though it's more work
Click on the button with the sphere on it (shown in the small screenshot the paragraph above this one) and then it is a matter of dragging and dropping the ''balls'' (they are called helpers, I will call em balls) into the map so they wont go outside the map and leak again.
What I did the first time I found this solution is dragging and dropping them into the map without looking where. I did that on purpose, it's a more lazy decision than putting them in the middle of the entities where the helpers belong to. (and remember, there are no lazy decisions in Hammer)
If some entities still do not work after you picked the lazy decision, then you will know what to do.
Solution 2; The lazy way.
Simply select the whole map, right click and click on ''center origins''
WARNING There is a chance that some entity origins STILL stay in the black area. That happens when more brushes are one entity and the center lies in the black area. As I said, doing it all by hand is adviced but if you do it this way then you are warned.
How can I prevent this?
Let's first look at how this problem occured. If you start dragging huge parts from the map and drag them to somewhere else in the grid, this problem might occur.
IF you drag parts from your map from a place on the grid to another, then first select that button again and THEN start dragging because this whole problem is caused by dragging the map without dragging those balls. Everytime this button is deselected, the balls will not get dragged and there you go, you have a leakparty.
I hope this helped you out. If you have any questions, just post here.