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A trap
May 21, 2009 23:04:09 GMT
Post by antonio12332 on May 21, 2009 23:04:09 GMT
When you walk into a trigger, a swinging object comes too whack you
Kinda like the traps in oblivion
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A trap
May 21, 2009 23:58:39 GMT
Post by 3kliksphilip on May 21, 2009 23:58:39 GMT
Have a prop_physics / func_physbox as the object and a phys_ballsocket, attach the func_physbox to the ball and socket entity in the ball and socket entity's options and it'll dangle from it.
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A trap
May 23, 2009 2:07:44 GMT
Post by antonio12332 on May 23, 2009 2:07:44 GMT
Thanks.
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