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Post by x2z3killsnipx2z3 on May 12, 2009 16:19:32 GMT
hey guys if your having proplems with water all you need to do is make a skybox around the hole level then when you press enter you think that the water is gonna work but it wont! because you need to make it hallow (if you wondering how to get it hallow its Ctrl+H)then once you've rendered the map (compiled) then the water effect should work if your still having proplems just let me know P.S this is for people who have only just starting mapping i know there is a tontrial on this but you know if they dont understand its easyer this way
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Post by Helix on May 12, 2009 16:56:43 GMT
What you say is untrue from different perspectives.
1: If you do not make leaks in your map, you will not even need a skybox around your map at all. But only do that if you really do not need a sky (for a ba map for example when theres no yard or window).
2: If there are windows, you can just put a little block behind the window with the skybox texture (you also did not say you need to make a block around the whole level and give it the tools_skybox TEXTURE) and then it will still work.
..But of course, if you are lazy, do it his way.
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Post by x2z3killsnipx2z3 on May 12, 2009 17:01:37 GMT
oh ok sorry
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Post by Helix on May 12, 2009 17:05:15 GMT
Erm, it was not a personal attack or anything, just wanted to point out that some things are better. If it offended you for some way..then sorry
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Post by ant600f2 on May 13, 2009 4:02:44 GMT
Logistically, if you're making something like a killbox map (HL2DM), you certainly don't need a skybox. Helix is very much correct about the skyboxes and the windows. As well, Skyboxes don't actually have to be contiguous BOXES, either.
If you've got a map that's split (partially sealed and open, you cam put only sides and a top on the open area(s) and it'll still work.
My advice to anyone wanting to cut a LITTLE time and size on their map, is to only skybox the NEEDED area(s) of your map. That'll make the theoretically "walkable" area smaller, thus a smaller map...
Even if it is only an accumulative 100-or-so square feet.
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Post by max on May 17, 2009 12:41:05 GMT
yea ok, so i AM a new mapper, just started, i made a hollowed skybox with the skybox texture, but my water still doesnt show ..
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Post by 3kliksphilip on May 17, 2009 21:36:00 GMT
Upload the VMF for us to look at
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Post by x2z3killsnipx2z3 on May 18, 2009 7:06:37 GMT
its because if you went to your water and went in there that would mean you water is fine but the texture is not see able
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Post by max on May 19, 2009 18:14:57 GMT
here it is: files.filefront.com/13780374 it is when you go out of T spawn, left, then left again jus walk, youll get in . or youll see in Hammer. P.s. i dont get anything of what you just said killsnip
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Post by 3kliksphilip on May 19, 2009 18:59:04 GMT
I deleted the camera and it worked. I recommend making your walls more than 1 unit thick. Try using different textures to make your level look interesting.
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Post by max on May 20, 2009 5:05:00 GMT
ok ty for the tip, and the solve., @ the textures, this map is just to check how ot make moving things etc. its my first map ever.
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Post by DanielHands008 on May 29, 2009 20:30:36 GMT
Is there a way to have a camera and still get the water to work.
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Post by DanielHands008 on May 29, 2009 20:42:23 GMT
And i want a tower to fill with water but when i use a "func_tanktrain" the water turns 90 degrees and i don't know how to stop it. Is there a better way of doing this?
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Post by 3kliksphilip on May 30, 2009 0:12:02 GMT
Use func_water_analog... I think it'll work. If not, just modify the options for the train / track to stop it from rotating when it gets to a keyframe.
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Post by DanielHands008 on Jun 5, 2009 19:51:58 GMT
Thanks i got it working.
Is there a way to have a camera and still get the water to work.
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