|
Post by emiltu on Jan 22, 2009 18:52:26 GMT
De_dust and De_dust2 combination is here! Yes you heard that alright! Preview of the map in the hammer New plant zone instead of B plant(de_dust) I'm going to compile for alpha testing soon;D You'll be able to see it here
|
|
|
Post by emiltu on Jan 22, 2009 18:55:43 GMT
I hate this forums buggs, that I can't give straight image in the post :///
|
|
|
Post by Rusty on Jan 23, 2009 1:12:44 GMT
Ur doin it wrong! But I'll fix it for you.
|
|
|
Post by 3kliksphilip on Jan 23, 2009 17:50:53 GMT
Mmm. Interesting. Is that a bottleneck in the middle of the map?
|
|
|
Post by john88z on Jan 24, 2009 19:14:44 GMT
Very dust-like. Never seen anyone make a skybox like that before. Interesting....
|
|
|
Post by 3kliksphilip on Jan 24, 2009 21:20:22 GMT
The maker of the original CSS maps made the skybox that way. Half Life 2 uses a big box around the map.
I prefer the big box, it lets people throw smoke grenades right across the map with out them bouncing off stuff.
|
|
|
Post by emiltu on Jan 24, 2009 22:27:35 GMT
any knows how to change plant zone names? Like now B plant should be A and A plant should be B?
|
|
|
Post by 3kliksphilip on Jan 25, 2009 0:27:48 GMT
Swap around the trigger boxes. Not that it matters.
|
|
|
Post by emiltu on Jan 27, 2009 22:34:14 GMT
any idea how to do it differently?
|
|
|
Post by 3kliksphilip on Jan 28, 2009 10:43:53 GMT
Delete both and make the first bombsite where you want bombsite A to be.
Why would you need another way? What's wrong with the first method?
|
|
|
Post by emiltu on Jan 28, 2009 12:19:07 GMT
Cause I already edited the bombsites :s tried renaming them, but still no good :/ and I've no idea which triggers 'MUST' be in bomb site which 'CAN' be.
|
|
|
Post by 3kliksphilip on Jan 28, 2009 13:38:54 GMT
...eh? Bombsites are merely func_bomb_zone trigger boxes. It's no more complicated than that. The names are only given to them by players themselves in the levels really. I call my doors Harry, people playing my game are unaware of my malevolent and underhand intentions...
|
|
|
Post by emiltu on Jan 28, 2009 19:05:08 GMT
decompile original de_dust and u'll see that there's atleast 4 triggers including the bomb_zone
|
|
|
Post by 3kliksphilip on Jan 28, 2009 22:06:23 GMT
And?
|
|
|
Post by icepwn on Jan 30, 2009 12:10:43 GMT
looks great, but the barrels you have in there dont fit with the map
|
|