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Post by darthzew on Dec 15, 2008 9:34:02 GMT
Before I get to my question I feel the need to point out the I do! know how to map a skybox in hammer and I do know how to change it's texture for a pre-made texture from the valve games!!!
What I want to know is how would I make a custom texture that I can apply to my map and isn't just 6 walls with each texture applied to them, I want to know how it's actually done?
Can anyone give me a straight and detailed, well detailed! answer on how I can do it?
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Post by 3kliksphilip on Dec 15, 2008 12:20:33 GMT
developer.valvesoftware.com/wiki/Skybox_(2D)These are instructions on how to create custom (i.e., not default) skybox textures. 1. Prepare your image files (i.e. skynameBK.tga, skynameFT.tga, skynameUP.tga, skynameDN.tga, skynameRT.tga, skynameLF.tga) 2. Convert them to VTF 3. Create a VMT's with the textures' desired names (which should be the same as the VTF's) containing: "sky" { "$hdrcompressedTexture" "skybox/<filename>" "$nofog" "1" "$ignorez" "1" "$basetexture" "skybox/<filename>" } * Replace <filename> with the name of the file, and remember to append the appropriate suffix to the sky name (i.e. bk, ft, rt, lf, up, dn) * Now go into your mod's materials folder and create the folder skybox. * Copy your new VTF and VMT files into the skybox folder. * In Hammer, go to Map > Map Properties > Skybox Texture Name and type in your skyname, without the side tags.
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Post by MihaiGamerXD on May 28, 2018 17:44:25 GMT
I don't understand, how to replace <filename> with the name of the file?
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