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Post by jz90 on Jun 30, 2014 7:33:31 GMT
I'm working on making a light house and i wanted to add a light entity to spin with the point_spotlight to try and give it more realism, but i can't figure out what outputs to use, anyone have any clues? Thanks.
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Post by Zeph on Jun 30, 2014 8:35:24 GMT
func_rotating, start on Point_spotlight(s), with dynamic light off (for cheap, no light) or on (for illumination)
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Post by jz90 on Jun 30, 2014 13:47:58 GMT
"func_rotating, start on" outputs for the light right? so
output named: func_rotating targets entity named: spinny via this output: starton
right?
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Post by Zeph on Jun 30, 2014 18:41:12 GMT
no, no outputs needed. Just change the key values and parent the lights to the rotating object.
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