|
Post by ricky2442 on Jun 28, 2013 21:58:31 GMT
I don't know if this is the right thread for it but I recently played de_outlaw and just wanted to give some quick feedback.
- A problem is that you can throw the bomb out of the map which trolls will exploit
- The blue dumpster at CT spawn which you can get in is impossible to get out of
- T entrance to bomb site A has some sort of structure sticking out the side of the wall. This gives anyone coming through this way a major disadvantage as people at bombsite A will see there feet/legs first
- I have personally found the iron rods at bombsite B to be very annoying and do not see what purpose they serve
- Lastly I think the lighting needs to be redone; too dark at points and too bright at lamps. Also I think that if you're going to have shadows that dark outside you should also have a sun
On a positive note I think that the map is extremely well balanced.
|
|
|
Post by ricky2442 on Jun 29, 2013 10:16:05 GMT
Some feedback for de_abysmal.
- Bomb can be thrown out of the map at the area where the awp is located
- Personally I don't like the design of bombsite A, it's too close quarters Grenades can just be spammed into the room making it impossible to defend once planted Or molotovs could just be used to prevent planting for a large amount of time
- I believe that T's have a major disadvantage. CT's have higher ground at two points on bombsite B however they have no disadvantage and T's have no advantage to balance this out. In addition T's have two entrances to bombsite B however the second entrance (furthest away from spawn) has no cover which is another disadvantage as CT will already be able to see this area before T's reach it and they will have cover.
|
|
|
Post by ricky2442 on Jun 29, 2013 11:21:12 GMT
Feedback for fy_bomberguy. I had quite a lot of fun on this map, the concept was simple but effective.
- A problem I found with this map is that new players would be at a disadvantage as they wouldn't know where the weapons are located. I think if it were made obvious where the weapons are located (e.g. light above the area) it would solve that problem.
- Another is that once the round is over you keep the weapon you had the previous round with complete ammo which allows the winning team to completely dominate the next round.
I personally would keep adding to the map and release it as a mini-games (mg) map when there is enough content.
|
|
|
Post by thegregster101 on Jun 29, 2013 20:58:50 GMT
de_outlaw Pros - Good layout - Balanced gameplay Cons - Can get out and under the map (in the version I played) - Does not please the eyes de_atom Pros - Pleases the eyes - Big interesting layout, could be real good fun with lots of players Cons - None to speak of de_abysmal Pros - There is lighting? I struggle to find pros about this map Cons - Dull layout - Does not please the eyes de_eclipse_ruins Pros - Some ambiance and feeling that your in a jungle - Quite fun on death match Cons - Bit too dark - Detail is "ok" but could be improved. Comes across very blocky op_getkilled Pros - Lighting? - Errrm Cons - No real theme, just seems random - T spawn gets raped by CT's very easy - Detail is lacking. Blocky and dull texture choices. ar_Aztec_Rumble Pros - Great fun layout - Nice detail Cons - None to speak of ar_industry Pros - Simple fun layout - Great with lots of people - Detail is pleasing to the eye Cons - Bit open. Optimization wise its not the best but its completely playable Bomberguy Pros - Its a break map. I like these Cons - I played much better break maps on CS:S. Just saying
|
|
|
Post by Zeph on Jun 29, 2013 22:46:57 GMT
Wow guys... somehow we should document these. Perhaps if the map owners made a post in the "finished projects" section, these replies could go there.
|
|
|
Post by 3kliksphilip on Jul 1, 2013 10:56:16 GMT
I was wondering why nothing had been posted on their workshop pages, it's all here instead!
|
|
|
Post by tehwelshgamer on Jul 1, 2013 13:10:51 GMT
|
|
|
Post by thegregster101 on Jul 1, 2013 15:56:07 GMT
No problem. I hate to be a negotrone but have to some times :/ Hopefully Philip will add what I'm working on Fingers crossed.
|
|
|
Post by mra16 on Jul 3, 2013 22:06:58 GMT
|
|
|
Post by tgf2user on Jul 4, 2013 1:31:42 GMT
|
|
|
Post by thegregster101 on Jul 4, 2013 13:56:34 GMT
It's a jailbreak map... But fun to play Very modest thing to say.
|
|
|
Post by 558U on Jul 4, 2013 17:25:58 GMT
|
|
|
Post by Brickinator on Jul 4, 2013 22:20:26 GMT
|
|
|
Post by blinx503 on Jul 14, 2013 15:41:19 GMT
I got to finishing my de_ map, sadly the lighting is off at a few points, but it plays pretty well with bots. The map is called de_verntiwent, it has nothing special like the bomberguy map, just a fairly straightforward demolition map with 2 zones. The map: steamcommunity.com/sharedfiles/filedetails/?id=156614476
|
|
|
Post by Chub1337 on Jul 16, 2013 10:09:20 GMT
As my map is now playable with 'smart bots', I would like it very much if it were added to the playtest list. Before I go ahead and fill the whole map with aesthetics, texture the walls, I want to make sure the layout feels nice and is balanced. The link to the workshop page is here: steamcommunity.com/sharedfiles/filedetails/?id=160524985It has two bombsites, one on the lower part and one on the higher part of the map. Top, mid and bottom are all connected to the sewer system. I would very much appreciate feedback on it I know there isn't much cover in the map so this is where you guys come in as well, where would some cover be nice, are the areas too big, too open? -Chub1337 EDIT: Whenever I try to join the UK server, it connects to it, shows it's trying to load the map (in this case, 'farm') and it then just stops. I can still use the Console to 'disconnect'. But I am not able to join the server? It's also spamming my console with: "CheckUpdatingSteamResources: Downloading UGC Map.... 0.000000" EDIT 2: For others having the same problem, read these two pages: support.steampowered.com/kb_article.php?ref=2037-QEUH-3335www.cegamer.com/content.php?r=220-CSGO-Issues-downloading-new-maps
|
|