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Post by Zeph on Oct 3, 2012 22:36:23 GMT
on kill ->math counter -> add 1
out value -> logic compare -> set value compare
onequal -> your output
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Post by Zeph on Oct 3, 2012 22:37:40 GMT
on kill -> logic relay 1 -> enable on kill -> logic relay 2 -> enable
on button press -> logic relay 1 -> trigger on trigger -> logic relay 2 -> trigger on trigger -> your output
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Post by Zeph on Oct 4, 2012 17:31:38 GMT
Player level?
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Post by Zeph on Oct 4, 2012 17:32:16 GMT
Oops. Env fade?
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Post by Zeph on Oct 4, 2012 22:57:32 GMT
which method did you use? or another?
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Post by Zeph on Oct 5, 2012 14:20:43 GMT
It's just "OnHitMax" has a habit of not working. But if it does, great, go for it.
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