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Post by jeffjohnvol on Sept 27, 2012 0:39:41 GMT
A buddy of mine would always take a map, download it and do the no-clip thing to through walls and the like to find hidden passages and the like.
It just hit me though.... if a big teleport plane was put around the map such that if they tried to get past the normal perimiter it would zap him somewhere, or to put a hurt trigger there.
Or is there a way for him to turn those off in the console as well?
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Post by Zeph on Sept 27, 2012 9:25:40 GMT
If the server allows them to use noclip, then they can use noclip. when noclipping, they do not physically touch areas, so even triggers may not fire or act upon a person correctly. Additionally, placing a trigger outside the map would result in a leak, unless you do the evil box routine around the map, but that'll be hideous for gameplay and compiling. Looking it up, however, you may be able to set these variables on your server using a point_Servercommand: sv_noclipspeed - The maximum speed the player can move during noclip. Default is 5. sv_noclipaccelerate - The speed at which the player accelerates during noclip. Default is 5. Set them to zero (0), meaning the player will be unable to move when noclipping. Trigger this entity with a logic_Auto "onMapSpawn", or to prevent them changing it later on, via a logic_timer with a low time (but greater than one second, else the spam... the spam!!!)
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Post by jeffjohnvol on Sept 27, 2012 12:14:05 GMT
Thanks for the info. He would do this offline, on his own client once the map was downloaded. Good information. Thanks.
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Post by Zeph on Sept 27, 2012 13:14:27 GMT
To be honest, depending on their technical knowledge, there is nothing to stop them decompiling and editing the map, so real prevention of finding your secrets is next to impossible.
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