Server crashing on open with the map
Sept 9, 2012 18:26:51 GMT
Post by smexyapple on Sept 9, 2012 18:26:51 GMT
hey i made some changes to my map and now when i start my server it crashes.
here is the compile log :
** Executing...
** Command: "c:\program files\steam\steamapps\saarbukras\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\saarbukras\counter-strike source\cstrike" "c:\program files\steam\steamapps\saarbukras\sourcesdk\bin\orangebox\bin\HammerAutosave\ParaMap_001.vmf_autosave"
Valve Software - vbsp.exe (Aug 13 2012)
4 threads
materialPath: c:\program files\steam\steamapps\saarbukras\counter-strike source\cstrike\materials
Loading c:\program files\steam\steamapps\saarbukras\sourcesdk\bin\orangebox\bin\HammerAutosave\ParaMap_001.vmf_autosave
Could not locate 'GameData' key in c:\program files\steam\steamapps\saarbukras\counter-strike source\cstrike\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\program files\steam\steamapps\saarbukras\sourcesdk\bin\orangebox\bin\HammerAutosave\ParaMap_001.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/italy*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/italy*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (31066 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 49 texinfos to 40
Reduced 7 texdatas to 6 (180 bytes to 134)
Writing c:\program files\steam\steamapps\saarbukras\sourcesdk\bin\orangebox\bin\HammerAutosave\ParaMap_001.bsp
0 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\saarbukras\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\saarbukras\counter-strike source\cstrike" "c:\program files\steam\steamapps\saarbukras\sourcesdk\bin\orangebox\bin\HammerAutosave\ParaMap_001"
Valve Software - vvis.exe (Aug 13 2012)
4 threads
reading c:\program files\steam\steamapps\saarbukras\sourcesdk\bin\orangebox\bin\hammerautosave\ParaMap_001.bsp
reading c:\program files\steam\steamapps\saarbukras\sourcesdk\bin\orangebox\bin\hammerautosave\ParaMap_001.prt
75 portalclusters
139 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 3273
Average clusters visible: 43
Building PAS...
Average clusters audible: 70
visdatasize:2165 compressed from 2400
writing c:\program files\steam\steamapps\saarbukras\sourcesdk\bin\orangebox\bin\hammerautosave\ParaMap_001.bsp
0 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\saarbukras\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -both -game "c:\program files\steam\steamapps\saarbukras\counter-strike source\cstrike" "c:\program files\steam\steamapps\saarbukras\sourcesdk\bin\orangebox\bin\HammerAutosave\ParaMap_001"
Valve Software - vrad.exe SSE (Aug 13 2012)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\saarbukras\sourcesdk\bin\orangebox\bin\hammerautosave\ParaMap_001.bsp
Setting up ray-trace acceleration structure... Done (0.05 seconds)
356 faces
21820 square feet [3142126.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
356 patches before subdivision
2902 patches after subdivision
light has _fifty_percent_distance of 50.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 50.000000 but _zero_percent_distance of 0.000000
5 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 257681, max 289
transfer lists: 2.0 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(2393, 2067, 1584)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(1344, 1011, 604)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(746, 486, 224)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(413, 233, 83)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(229, 112, 31)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(127, 54, 11)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(71, 26, 4)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(39, 12, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(22, 6, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(12, 3, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(7, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #12 added RGB(4, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #13 added RGB(2, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #14 added RGB(1, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #15 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0010 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 13/1024 624/49152 ( 1.3%)
brushes 69/8192 828/98304 ( 0.8%)
brushsides 503/65536 4024/524288 ( 0.8%)
planes 522/65536 10440/1310720 ( 0.8%)
vertexes 590/65536 7080/786432 ( 0.9%)
nodes 221/65536 7072/2097152 ( 0.3%)
texinfos 40/12288 2880/884736 ( 0.3%)
texdata 6/2048 192/65536 ( 0.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 356/65536 19936/3670016 ( 0.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 204/65536 11424/3670016 ( 0.3%)
leaves 235/65536 7520/2097152 ( 0.4%)
leaffaces 380/65536 760/131072 ( 0.6%)
leafbrushes 110/65536 220/131072 ( 0.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 2472/512000 9888/2048000 ( 0.5%)
edges 1411/256000 5644/1024000 ( 0.6%)
LDR worldlights 5/8192 440/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 32/32768 320/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 591/65536 1182/131072 ( 0.9%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 72892/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 2165/16777216 ( 0.0%)
entdata [variable] 13474/393216 ( 3.4%)
LDR ambient table 235/65536 940/262144 ( 0.4%)
HDR ambient table 235/65536 940/262144 ( 0.4%)
LDR leaf ambient 632/65536 17696/1835008 ( 1.0%)
HDR leaf ambient 235/65536 6580/1835008 ( 0.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1258 ( 0.1%)
pakfile [variable] 87054/0 ( 0.0%)
physics [variable] 31066/4194304 ( 0.7%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 944
Writing c:\program files\steam\steamapps\saarbukras\sourcesdk\bin\orangebox\bin\hammerautosave\ParaMap_001.bsp
3 seconds elapsed
Valve Software - vrad.exe SSE (Aug 13 2012)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\saarbukras\sourcesdk\bin\orangebox\bin\hammerautosave\ParaMap_001.bsp
Setting up ray-trace acceleration structure... Done (0.04 seconds)
356 faces
21820 square feet [3142126.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
356 patches before subdivision
2902 patches after subdivision
light has _fifty_percent_distance of 50.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 50.000000 but _zero_percent_distance of 0.000000
5 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 257681, max 289
transfer lists: 2.0 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(2393, 2067, 1584)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(1344, 1011, 604)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(746, 486, 224)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(413, 233, 83)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(229, 112, 31)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(127, 54, 11)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(71, 26, 4)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(39, 12, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(22, 6, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(12, 3, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(7, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #12 added RGB(4, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #13 added RGB(2, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #14 added RGB(1, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #15 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0007 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 13/1024 624/49152 ( 1.3%)
brushes 69/8192 828/98304 ( 0.8%)
brushsides 503/65536 4024/524288 ( 0.8%)
planes 522/65536 10440/1310720 ( 0.8%)
vertexes 590/65536 7080/786432 ( 0.9%)
nodes 221/65536 7072/2097152 ( 0.3%)
texinfos 40/12288 2880/884736 ( 0.3%)
texdata 6/2048 192/65536 ( 0.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 356/65536 19936/3670016 ( 0.5%)
hdr faces 356/65536 19936/3670016 ( 0.5%)
origfaces 204/65536 11424/3670016 ( 0.3%)
leaves 235/65536 7520/2097152 ( 0.4%)
leaffaces 380/65536 760/131072 ( 0.6%)
leafbrushes 110/65536 220/131072 ( 0.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 2472/512000 9888/2048000 ( 0.5%)
edges 1411/256000 5644/1024000 ( 0.6%)
LDR worldlights 5/8192 440/720896 ( 0.1%)
HDR worldlights 5/8192 440/720896 ( 0.1%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 32/32768 320/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 591/65536 1182/131072 ( 0.9%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 72892/0 ( 0.0%)
HDR lightdata [variable] 72892/0 ( 0.0%)
visdata [variable] 2165/16777216 ( 0.0%)
entdata [variable] 13474/393216 ( 3.4%)
LDR ambient table 235/65536 940/262144 ( 0.4%)
HDR ambient table 235/65536 940/262144 ( 0.4%)
LDR leaf ambient 632/65536 17696/1835008 ( 1.0%)
HDR leaf ambient 632/65536 17696/1835008 ( 1.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1258 ( 0.1%)
pakfile [variable] 87054/0 ( 0.0%)
physics [variable] 31066/4194304 ( 0.7%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 944
Writing c:\program files\steam\steamapps\saarbukras\sourcesdk\bin\orangebox\bin\hammerautosave\ParaMap_001.bsp
3 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "c:\program files\steam\steamapps\saarbukras\sourcesdk\bin\orangebox\bin\HammerAutosave\ParaMap_001.bsp" "c:\program files\steam\steamapps\saarbukras\counter-strike source\cstrike\maps\ParaMap_001.bsp"
here is the compile log :
** Executing...
** Command: "c:\program files\steam\steamapps\saarbukras\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\saarbukras\counter-strike source\cstrike" "c:\program files\steam\steamapps\saarbukras\sourcesdk\bin\orangebox\bin\HammerAutosave\ParaMap_001.vmf_autosave"
Valve Software - vbsp.exe (Aug 13 2012)
4 threads
materialPath: c:\program files\steam\steamapps\saarbukras\counter-strike source\cstrike\materials
Loading c:\program files\steam\steamapps\saarbukras\sourcesdk\bin\orangebox\bin\HammerAutosave\ParaMap_001.vmf_autosave
Could not locate 'GameData' key in c:\program files\steam\steamapps\saarbukras\counter-strike source\cstrike\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\program files\steam\steamapps\saarbukras\sourcesdk\bin\orangebox\bin\HammerAutosave\ParaMap_001.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/italy*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/italy*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (31066 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 49 texinfos to 40
Reduced 7 texdatas to 6 (180 bytes to 134)
Writing c:\program files\steam\steamapps\saarbukras\sourcesdk\bin\orangebox\bin\HammerAutosave\ParaMap_001.bsp
0 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\saarbukras\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\saarbukras\counter-strike source\cstrike" "c:\program files\steam\steamapps\saarbukras\sourcesdk\bin\orangebox\bin\HammerAutosave\ParaMap_001"
Valve Software - vvis.exe (Aug 13 2012)
4 threads
reading c:\program files\steam\steamapps\saarbukras\sourcesdk\bin\orangebox\bin\hammerautosave\ParaMap_001.bsp
reading c:\program files\steam\steamapps\saarbukras\sourcesdk\bin\orangebox\bin\hammerautosave\ParaMap_001.prt
75 portalclusters
139 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 3273
Average clusters visible: 43
Building PAS...
Average clusters audible: 70
visdatasize:2165 compressed from 2400
writing c:\program files\steam\steamapps\saarbukras\sourcesdk\bin\orangebox\bin\hammerautosave\ParaMap_001.bsp
0 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\saarbukras\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -both -game "c:\program files\steam\steamapps\saarbukras\counter-strike source\cstrike" "c:\program files\steam\steamapps\saarbukras\sourcesdk\bin\orangebox\bin\HammerAutosave\ParaMap_001"
Valve Software - vrad.exe SSE (Aug 13 2012)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\saarbukras\sourcesdk\bin\orangebox\bin\hammerautosave\ParaMap_001.bsp
Setting up ray-trace acceleration structure... Done (0.05 seconds)
356 faces
21820 square feet [3142126.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
356 patches before subdivision
2902 patches after subdivision
light has _fifty_percent_distance of 50.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 50.000000 but _zero_percent_distance of 0.000000
5 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 257681, max 289
transfer lists: 2.0 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(2393, 2067, 1584)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(1344, 1011, 604)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(746, 486, 224)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(413, 233, 83)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(229, 112, 31)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(127, 54, 11)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(71, 26, 4)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(39, 12, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(22, 6, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(12, 3, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(7, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #12 added RGB(4, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #13 added RGB(2, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #14 added RGB(1, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #15 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0010 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 13/1024 624/49152 ( 1.3%)
brushes 69/8192 828/98304 ( 0.8%)
brushsides 503/65536 4024/524288 ( 0.8%)
planes 522/65536 10440/1310720 ( 0.8%)
vertexes 590/65536 7080/786432 ( 0.9%)
nodes 221/65536 7072/2097152 ( 0.3%)
texinfos 40/12288 2880/884736 ( 0.3%)
texdata 6/2048 192/65536 ( 0.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 356/65536 19936/3670016 ( 0.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 204/65536 11424/3670016 ( 0.3%)
leaves 235/65536 7520/2097152 ( 0.4%)
leaffaces 380/65536 760/131072 ( 0.6%)
leafbrushes 110/65536 220/131072 ( 0.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 2472/512000 9888/2048000 ( 0.5%)
edges 1411/256000 5644/1024000 ( 0.6%)
LDR worldlights 5/8192 440/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 32/32768 320/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 591/65536 1182/131072 ( 0.9%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 72892/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 2165/16777216 ( 0.0%)
entdata [variable] 13474/393216 ( 3.4%)
LDR ambient table 235/65536 940/262144 ( 0.4%)
HDR ambient table 235/65536 940/262144 ( 0.4%)
LDR leaf ambient 632/65536 17696/1835008 ( 1.0%)
HDR leaf ambient 235/65536 6580/1835008 ( 0.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1258 ( 0.1%)
pakfile [variable] 87054/0 ( 0.0%)
physics [variable] 31066/4194304 ( 0.7%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 944
Writing c:\program files\steam\steamapps\saarbukras\sourcesdk\bin\orangebox\bin\hammerautosave\ParaMap_001.bsp
3 seconds elapsed
Valve Software - vrad.exe SSE (Aug 13 2012)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\saarbukras\sourcesdk\bin\orangebox\bin\hammerautosave\ParaMap_001.bsp
Setting up ray-trace acceleration structure... Done (0.04 seconds)
356 faces
21820 square feet [3142126.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
356 patches before subdivision
2902 patches after subdivision
light has _fifty_percent_distance of 50.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 50.000000 but _zero_percent_distance of 0.000000
5 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 257681, max 289
transfer lists: 2.0 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(2393, 2067, 1584)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(1344, 1011, 604)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(746, 486, 224)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(413, 233, 83)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(229, 112, 31)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(127, 54, 11)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(71, 26, 4)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(39, 12, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(22, 6, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(12, 3, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(7, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #12 added RGB(4, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #13 added RGB(2, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #14 added RGB(1, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #15 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0007 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 13/1024 624/49152 ( 1.3%)
brushes 69/8192 828/98304 ( 0.8%)
brushsides 503/65536 4024/524288 ( 0.8%)
planes 522/65536 10440/1310720 ( 0.8%)
vertexes 590/65536 7080/786432 ( 0.9%)
nodes 221/65536 7072/2097152 ( 0.3%)
texinfos 40/12288 2880/884736 ( 0.3%)
texdata 6/2048 192/65536 ( 0.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 356/65536 19936/3670016 ( 0.5%)
hdr faces 356/65536 19936/3670016 ( 0.5%)
origfaces 204/65536 11424/3670016 ( 0.3%)
leaves 235/65536 7520/2097152 ( 0.4%)
leaffaces 380/65536 760/131072 ( 0.6%)
leafbrushes 110/65536 220/131072 ( 0.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 2472/512000 9888/2048000 ( 0.5%)
edges 1411/256000 5644/1024000 ( 0.6%)
LDR worldlights 5/8192 440/720896 ( 0.1%)
HDR worldlights 5/8192 440/720896 ( 0.1%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 32/32768 320/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 591/65536 1182/131072 ( 0.9%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 72892/0 ( 0.0%)
HDR lightdata [variable] 72892/0 ( 0.0%)
visdata [variable] 2165/16777216 ( 0.0%)
entdata [variable] 13474/393216 ( 3.4%)
LDR ambient table 235/65536 940/262144 ( 0.4%)
HDR ambient table 235/65536 940/262144 ( 0.4%)
LDR leaf ambient 632/65536 17696/1835008 ( 1.0%)
HDR leaf ambient 632/65536 17696/1835008 ( 1.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1258 ( 0.1%)
pakfile [variable] 87054/0 ( 0.0%)
physics [variable] 31066/4194304 ( 0.7%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 944
Writing c:\program files\steam\steamapps\saarbukras\sourcesdk\bin\orangebox\bin\hammerautosave\ParaMap_001.bsp
3 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "c:\program files\steam\steamapps\saarbukras\sourcesdk\bin\orangebox\bin\HammerAutosave\ParaMap_001.bsp" "c:\program files\steam\steamapps\saarbukras\counter-strike source\cstrike\maps\ParaMap_001.bsp"