Does anyone know if it is compatible with cs go sdk?
Can you resize a model that you make (as in the whole thing, after you converted it from brushwork)
The reason for this is that I am trying to make a curvy wooden bar, but the grid does not go small enough even on size 1 to allow the number of vertices I need. If I was to create it twice as big, it would be fine, but could I resize it down afterwards, I know the vertices would then not be on grid, but seeing as it would now be a model, that shouldn't matter right?
I dont have any space on my hard drive for cs source, guess ill just install propper and see if it works. And t's not really a lot of polygons, infact the problem is that it's not enough, like if you try to make a sphere of a certain size but don't specify enough faces, it goes really weird, and it's impossible to make a sphere with 6 sides which would just be like, 2 pyramids stuck together.
Post by captain0terror on Sept 5, 2012 14:21:03 GMT
Propper does not work in ANY games using SourceMP engine last time i checked(this includes cs:s).
Use propper with half-life2 2009, and it should work fine, at least that's how i do it.
If you continue to have trouble with propper, allow me to suggest you read the Propper thread on steam forums before asking more questions (the thread is watched/mantained by Cfoust, Propper's creator). =)