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Post by thelastsurvivor190 on Aug 21, 2012 2:00:40 GMT
I'm wondering if func_reflective glass can affect performance in multiplayer maps. I am making a jailbreak map, and putting a mirror in each of the cells. I don't see any lag personally, but I've heard some people talk about it causing lag. Do any of you know whether it will cause any performance issues?
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Post by Zeph on Aug 21, 2012 8:08:32 GMT
it depends if it refects the world, or the world and players/entities. if the former, its a cheap cubemap. if the latter, its expensive. however, its client side graphics lag, not server network lag.
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Post by thelastsurvivor190 on Aug 21, 2012 16:38:01 GMT
All it is reflecting is a couple of props, a func detail, and 2 decals. However from certain angles you can see multiple mirrors. Does this cause any performance issues?
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Post by Zeph on Aug 21, 2012 17:28:32 GMT
since it reflects entities, it is a cost on client side resources. there will be a limit to how many mirrors will refect another mirror. the cost is only client side, and is therefore graphics card related. its up to you if you want to include it or not, and its up to your clients to have the correct graphic settings on thier conputers to avoid performance drops.
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Post by thelastsurvivor190 on Aug 21, 2012 17:34:17 GMT
Alright, thanks for the advice zeph.
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