but I cannot apply them to the map without getting a "black" icon or purple/black checker box icon. I'm a Graphic Designer so I know how to properly make a alpha channel and what not, and I've saved it as a TGA(Targa) and used VTFEdit to get a vtf file. I've put it in my own Steam Directory and into the map settings, but still won't work. I've also tried one with a background and such so no alpha channel was needed, still didn't work.
Hi. I dont know what an obj Icon is, is it just a custom texture? what are you using them for so I have a better idea?
Where are your .vtfs stored? They should be stored in a folder called materials, and you should not copy them to there, but save them to there instead (don't know why it's fussy like that).
You have made .vmt files for each one right? If so make sure that the .vmt files say "lightmappedgeneric". If you have not made .vmt files then you need to make them (in the materials folder) by opening the .vtfs in vtfedit and clicking tools- create .vmt, for the opaque ones, make sure that in the options tab when you click create vmt, translucent is not checked.
As for transparency, when you import the .tga into vtfedit, is it showing the transparency? (click view- mask to check) if it is not (because it wasn't for me) You might need to download the vtf plugin for photoshop (if that's what youre using) this will allow you to create vtfs in photoshop. It seems it doesn't work if you save your psd as tga and then to vtf, you need to open the tga seperately, make sure the alpha chanel is not hidden in photoshop, and save as vtf from there.
Sorry if none of this helps I am not entirely sure about the question.
Sorry, the folder is named Obj Icons so thought that is what they're called.
It's basically the Flag Icon on the HUD. The allies and Axis icons and neutral ones.
I had a VMF from the start, but didn't work. I'll try once more with a VMF too. Thanks
PS: I don't see a problem with copying the textures, I have done it with other textures and worked fine.
Edit: I see why you think there would be a problem. When you do a auto create VMT, it also puts a directory in the VMT, so that is why it creates issues, I tend to copy them into the folder and edit the directory.