Areaportal entity touches >2 areas
Jul 27, 2012 3:12:33 GMT
Post by thelastsurvivor190 on Jul 27, 2012 3:12:33 GMT
I've been trying to optimize my map with areaportals. However, the compiler always says areaportal entity (number) touches over 2 areas. There is no leak, and the areaportals work fine in game. I'm wondering if there is a problem or not.
materialPath: c:\program files (x86)\steam\steamapps\thelastsurvivor190\counter-strike source\cstrike\materials
Loading C:\Users\Clarence Ye\Dropbox\Maps\jb_kittens.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\thelastsurvivor190\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/jb_kittens/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/jb_kittens/dev/dev_blendmeasure2_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...WARNING: areaportal entity 1744 (brush 888782) touches > 2 areas
WARNING: areaportal entity 1745 (brush 888790) touches > 2 areas
WARNING: areaportal entity 1466 (brush 574787) touches > 2 areas
WARNING: areaportal entity 1466 (brush 574787) touches > 2 areas
WARNING: areaportal entity 1467 (brush 574795) touches > 2 areas
WARNING: areaportal entity 1467 (brush 574795) touches > 2 areas
WARNING: areaportal entity 1746 (brush 888794) touches > 2 areas
WARNING: areaportal entity 1747 (brush 888798) touches > 2 areas
WARNING: areaportal entity 1748 (brush 888802) touches > 2 areas
WARNING: areaportal entity 1749 (brush 888806) touches > 2 areas
WARNING: areaportal entity 1750 (brush 888810) touches > 2 areas
WARNING: areaportal entity 1751 (brush 888818) touches > 2 areas
done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1442 detail faces...done (0)
Merging details...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (2)
writing C:\Users\Clarence Ye\Dropbox\Maps\jb_kittens.prt...Building visibility clusters...
done (0)
material "liquids/water_tropical_beneath" not found.
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (1459727 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 5649 texinfos to 3542
Reduced 174 texdatas to 155 (4724 bytes to 3993)
Writing C:\Users\Clarence Ye\Dropbox\Maps\jb_kittens.bsp
15 seconds elapsed
3 threads
reading c:\users\clarence ye\dropbox\maps\jb_kittens.bsp
reading c:\users\clarence ye\dropbox\maps\jb_kittens.prt
815 portalclusters
2162 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 887 visible clusters (0.44%)
Total clusters visible: 202352
Average clusters visible: 248
Building PAS...
Average clusters audible: 782
visdatasize:154194 compressed from 169520
writing c:\users\clarence ye\dropbox\maps\jb_kittens.bsp
1 minute, 4 seconds elapsed
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\users\clarence ye\dropbox\maps\jb_kittens.bsp
14759 faces
1200380 square feet [172854848.00 square inches]
7 Displacements
1543 Square Feet [222213.41 Square Inches]
14759 patches before subdivision
112405 patches after subdivision
light has _fifty_percent_distance of 60.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 60.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 60.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 60.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 60.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 60.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 60.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 60.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 60.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 60.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 60.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 60.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 60.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 60.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 60.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 60.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 60.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 60.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 60.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 60.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 60.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 60.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 60.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 60.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 60.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 60.000000 but _zero_percent_distance of 0.000000
366 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 29492790, max 2192
transfer lists: 225.0 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(574124, 530126, 353687)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(115470, 104512, 60922)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(30682, 27137, 14168)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(8728, 7510, 3492)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(2625, 2176, 898)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(824, 653, 238)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(267, 200, 64)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(90, 63, 18)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(31, 20, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(11, 7, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(4, 2, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0788 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 143/1024 6864/49152 (14.0%)
brushes 3940/8192 47280/98304 (48.1%)
brushsides 33446/65536 267568/524288 (51.0%)
planes 19378/65536 387560/1310720 (29.6%)
vertexes 24253/65536 291036/786432 (37.0%)
nodes 4197/65536 134304/2097152 ( 6.4%)
texinfos 3542/12288 255024/884736 (28.8%)
texdata 155/2048 4960/65536 ( 7.6%)
dispinfos 7/0 1232/0 ( 0.0%)
disp_verts 567/0 11340/0 ( 0.0%)
disp_tris 896/0 1792/0 ( 0.0%)
disp_lmsamples 4800/0 4800/0 ( 0.0%)
faces 14759/65536 826504/3670016 (22.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 11754/65536 658224/3670016 (17.9%)
leaves 4341/65536 138912/2097152 ( 6.6%)
leaffaces 17336/65536 34672/131072 (26.5%)
leafbrushes 5660/65536 11320/131072 ( 8.6%)
areas 28/256 224/2048 (10.9%)
surfedges 122039/512000 488156/2048000 (23.8%)
edges 77550/256000 310200/1024000 (30.3%)
LDR worldlights 366/8192 32208/720896 ( 4.5%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 3/32768 36/393216 ( 0.0%)
waterstrips 2223/32768 22230/327680 ( 6.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 40026/65536 80052/131072 (61.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 17/512 5984/180224 ( 3.3%)
LDR lightdata [variable] 4454528/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 154194/16777216 ( 0.9%)
entdata [variable] 360820/393216 (91.8%) VERY FULL!
LDR ambient table 4341/65536 17364/262144 ( 6.6%)
HDR ambient table 4341/65536 17364/262144 ( 6.6%)
LDR leaf ambient 13292/65536 372176/1835008 (20.3%)
HDR leaf ambient 4341/65536 121548/1835008 ( 6.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/44490 ( 0.0%)
pakfile [variable] 178227/0 ( 0.0%)
physics [variable] 1459727/4194304 (34.8%)
physics terrain [variable] 2165/1048576 ( 0.2%)
Level flags = 0
Total triangle count: 45562
Writing c:\users\clarence ye\dropbox\maps\jb_kittens.bsp
5 minutes, 46 seconds elapsed
materialPath: c:\program files (x86)\steam\steamapps\thelastsurvivor190\counter-strike source\cstrike\materials
Loading C:\Users\Clarence Ye\Dropbox\Maps\jb_kittens.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\thelastsurvivor190\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/jb_kittens/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/jb_kittens/dev/dev_blendmeasure2_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...WARNING: areaportal entity 1744 (brush 888782) touches > 2 areas
WARNING: areaportal entity 1745 (brush 888790) touches > 2 areas
WARNING: areaportal entity 1466 (brush 574787) touches > 2 areas
WARNING: areaportal entity 1466 (brush 574787) touches > 2 areas
WARNING: areaportal entity 1467 (brush 574795) touches > 2 areas
WARNING: areaportal entity 1467 (brush 574795) touches > 2 areas
WARNING: areaportal entity 1746 (brush 888794) touches > 2 areas
WARNING: areaportal entity 1747 (brush 888798) touches > 2 areas
WARNING: areaportal entity 1748 (brush 888802) touches > 2 areas
WARNING: areaportal entity 1749 (brush 888806) touches > 2 areas
WARNING: areaportal entity 1750 (brush 888810) touches > 2 areas
WARNING: areaportal entity 1751 (brush 888818) touches > 2 areas
done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1442 detail faces...done (0)
Merging details...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (2)
writing C:\Users\Clarence Ye\Dropbox\Maps\jb_kittens.prt...Building visibility clusters...
done (0)
material "liquids/water_tropical_beneath" not found.
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (1459727 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 5649 texinfos to 3542
Reduced 174 texdatas to 155 (4724 bytes to 3993)
Writing C:\Users\Clarence Ye\Dropbox\Maps\jb_kittens.bsp
15 seconds elapsed
3 threads
reading c:\users\clarence ye\dropbox\maps\jb_kittens.bsp
reading c:\users\clarence ye\dropbox\maps\jb_kittens.prt
815 portalclusters
2162 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 887 visible clusters (0.44%)
Total clusters visible: 202352
Average clusters visible: 248
Building PAS...
Average clusters audible: 782
visdatasize:154194 compressed from 169520
writing c:\users\clarence ye\dropbox\maps\jb_kittens.bsp
1 minute, 4 seconds elapsed
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\users\clarence ye\dropbox\maps\jb_kittens.bsp
14759 faces
1200380 square feet [172854848.00 square inches]
7 Displacements
1543 Square Feet [222213.41 Square Inches]
14759 patches before subdivision
112405 patches after subdivision
light has _fifty_percent_distance of 60.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 60.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 60.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 60.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 60.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 60.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 60.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 60.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 60.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 60.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 60.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 60.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 60.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 60.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 60.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 60.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 60.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 60.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 60.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 60.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 60.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 60.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 60.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 60.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 60.000000 but _zero_percent_distance of 0.000000
light has _fifty_percent_distance of 60.000000 but _zero_percent_distance of 0.000000
366 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 29492790, max 2192
transfer lists: 225.0 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(574124, 530126, 353687)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(115470, 104512, 60922)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(30682, 27137, 14168)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(8728, 7510, 3492)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(2625, 2176, 898)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(824, 653, 238)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(267, 200, 64)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(90, 63, 18)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(31, 20, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(11, 7, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(4, 2, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0788 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 143/1024 6864/49152 (14.0%)
brushes 3940/8192 47280/98304 (48.1%)
brushsides 33446/65536 267568/524288 (51.0%)
planes 19378/65536 387560/1310720 (29.6%)
vertexes 24253/65536 291036/786432 (37.0%)
nodes 4197/65536 134304/2097152 ( 6.4%)
texinfos 3542/12288 255024/884736 (28.8%)
texdata 155/2048 4960/65536 ( 7.6%)
dispinfos 7/0 1232/0 ( 0.0%)
disp_verts 567/0 11340/0 ( 0.0%)
disp_tris 896/0 1792/0 ( 0.0%)
disp_lmsamples 4800/0 4800/0 ( 0.0%)
faces 14759/65536 826504/3670016 (22.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 11754/65536 658224/3670016 (17.9%)
leaves 4341/65536 138912/2097152 ( 6.6%)
leaffaces 17336/65536 34672/131072 (26.5%)
leafbrushes 5660/65536 11320/131072 ( 8.6%)
areas 28/256 224/2048 (10.9%)
surfedges 122039/512000 488156/2048000 (23.8%)
edges 77550/256000 310200/1024000 (30.3%)
LDR worldlights 366/8192 32208/720896 ( 4.5%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 3/32768 36/393216 ( 0.0%)
waterstrips 2223/32768 22230/327680 ( 6.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 40026/65536 80052/131072 (61.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 17/512 5984/180224 ( 3.3%)
LDR lightdata [variable] 4454528/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 154194/16777216 ( 0.9%)
entdata [variable] 360820/393216 (91.8%) VERY FULL!
LDR ambient table 4341/65536 17364/262144 ( 6.6%)
HDR ambient table 4341/65536 17364/262144 ( 6.6%)
LDR leaf ambient 13292/65536 372176/1835008 (20.3%)
HDR leaf ambient 4341/65536 121548/1835008 ( 6.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/44490 ( 0.0%)
pakfile [variable] 178227/0 ( 0.0%)
physics [variable] 1459727/4194304 (34.8%)
physics terrain [variable] 2165/1048576 ( 0.2%)
Level flags = 0
Total triangle count: 45562
Writing c:\users\clarence ye\dropbox\maps\jb_kittens.bsp
5 minutes, 46 seconds elapsed