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Post by braden1996 on Jul 9, 2012 23:36:16 GMT
Hello, I've had this problem with my map for quite awhile now and it's kind of too late to restart my map. Basically my problem is when I switch on my flashlight ingame, the view distance is restricted to something like 400 hammer squares. I've tried compiling the map under different settings, didn't work. I've got a friend to test and they got the same problem. And interloopers errors and alt+P both detected nothing. Any help would be amazing! Here are some screens:
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Post by Zeph on Jul 10, 2012 8:21:39 GMT
How long does it take to compile will all three set to 'normal'? I'm guessing you optimization is poor;leading to broken visleafs, and the clipping you are seeing.
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Post by braden1996 on Jul 10, 2012 12:24:24 GMT
Compile takes around 5 minutes with all on normal. Also, I think I optimized quite well. I've done nodraw and func_detail where needed.
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Post by Zeph on Jul 10, 2012 14:26:09 GMT
And "Portal Flow" has dots and numbers, and a number at the end. What's that number? Portal Flow ...1...2...3...4...5...6...7...8...9...10 (THIS NUMBER)
I'm still going with visleafs. It's the only thing i know of that'll make sections disappear. But when using a flashlight ?
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Post by braden1996 on Jul 10, 2012 15:23:02 GMT
This is really pissing me off, I may have to restart my entire map
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Post by yaznee on Jul 10, 2012 15:26:09 GMT
Post your full compile log, with VIS set to normal. No need to restart your map
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Post by Zeph on Jul 10, 2012 15:36:50 GMT
don't do anything rash, but help us to help you. Portal flow number? or better yet Compile Log?
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Post by braden1996 on Jul 10, 2012 15:46:32 GMT
I've fixed it! Basically, I was using a custom 2D skybox and when I changed it back to one of the default ones, everything was wroking again
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Post by Lynrayy on Jul 16, 2022 2:44:13 GMT
Problem still actual youtu.be/uazofC9urFgRE-compiled cs:go map with changed props in gmod. Decompiled CS:GO map and after re-compile it works properly. But when i changed some props from static to physics it happend
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