Changed skybox (it wasn't a hollowed out box lol ), light map scale on the put side, underneath and grouped the func_details together.
Here is the result...
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\yaznee\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\yaznee\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\steamapps\yaznee\sourcesdk_content\cstrike\mapsrc\water_map.vmf"
Valve Software - vbsp.exe (Oct 25 2011)
6 threads
materialPath: c:\program files (x86)\steam\steamapps\yaznee\counter-strike source\cstrike\materials
Loading C:\Program Files (x86)\Steam\steamapps\yaznee\sourcesdk_content\cstrike\mapsrc\water_map.vmf
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\yaznee\counter-strike source\cstrike\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 350 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\yaznee\sourcesdk_content\cstrike\mapsrc\water_map.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (299356 bytes)
Error! To use model "models/cranes/crane_docks.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/cranes/crane_docks.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 369 texinfos to 246
Reduced 26 texdatas to 22 (703 bytes to 504)
Writing C:\Program Files (x86)\Steam\steamapps\yaznee\sourcesdk_content\cstrike\mapsrc\water_map.bsp
2 seconds elapsed
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\yaznee\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\yaznee\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\steamapps\yaznee\sourcesdk_content\cstrike\mapsrc\water_map"
Valve Software - vvis.exe (Oct 25 2011)
6 threads
reading c:\program files (x86)\steam\steamapps\yaznee\sourcesdk_content\cstrike\mapsrc\water_map.bsp
reading c:\program files (x86)\steam\steamapps\yaznee\sourcesdk_content\cstrike\mapsrc\water_map.prt
226 portalclusters
721 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (3)Optimized: 127 visible clusters (0.00%)
Total clusters visible: 32495
Average clusters visible: 143
Building PAS...
Average clusters audible: 225
visdatasize:14966 compressed from 14464
writing c:\program files (x86)\steam\steamapps\yaznee\sourcesdk_content\cstrike\mapsrc\water_map.bsp
3 seconds elapsed
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\yaznee\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\yaznee\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\steamapps\yaznee\sourcesdk_content\cstrike\mapsrc\water_map"
Valve Software - vrad.exe SSE (Oct 25 2011)
Valve Radiosity Simulator
6 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\yaznee\sourcesdk_content\cstrike\mapsrc\water_map.bsp
Setting up ray-trace acceleration structure... Done (0.33 seconds)
3430 faces
682671 square feet [98304656.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
3430 patches before subdivision
42328 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (7)
transfers 5022599, max 819
transfer lists: 38.3 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0138 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 779/8192 9348/98304 ( 9.5%)
brushsides 6064/65536 48512/524288 ( 9.3%)
planes 2816/65536 56320/1310720 ( 4.3%)
vertexes 5849/65536 70188/786432 ( 8.9%)
nodes 423/65536 13536/2097152 ( 0.6%)
texinfos 246/12288 17712/884736 ( 2.0%)
texdata 22/2048 704/65536 ( 1.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 3430/65536 192080/3670016 ( 5.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 2664/65536 149184/3670016 ( 4.1%)
leaves 425/65536 13600/2097152 ( 0.6%)
leaffaces 4301/65536 8602/131072 ( 6.6%)
leafbrushes 1193/65536 2386/131072 ( 1.8%)
areas 2/256 16/2048 ( 0.8%)
surfedges 25792/512000 103168/2048000 ( 5.0%)
edges 17024/256000 68096/1024000 ( 6.7%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 265/32768 2650/327680 ( 0.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 3900/65536 7800/131072 ( 6.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 2313488/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 14966/16777216 ( 0.1%)
entdata [variable] 466/393216 ( 0.1%)
LDR ambient table 425/65536 1700/262144 ( 0.6%)
HDR ambient table 425/65536 1700/262144 ( 0.6%)
LDR leaf ambient 226/65536 6328/1835008 ( 0.3%)
HDR leaf ambient 425/65536 11900/1835008 ( 0.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/17962 ( 0.0%)
pakfile [variable] 212558/0 ( 0.0%)
physics [variable] 299356/4194304 ( 7.1%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 8272
Writing c:\program files (x86)\steam\steamapps\yaznee\sourcesdk_content\cstrike\mapsrc\water_map.bsp
17 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\yaznee\sourcesdk_content\cstrike\mapsrc\water_map.bsp" "c:\program files (x86)\steam\steamapps\yaznee\counter-strike source\cstrike\maps\water_map.bsp"
That skybox was a complete pile of shite, it was only thrown it for testing (lessen learnt) wont be doing that ever again
Cheers man....