|
Post by yaznee on Jan 24, 2012 10:54:40 GMT
Well as the title say's is this possible? I tried with a normal light / spot and a dynamic.
Plan is to walk in a dark corridor and hit a trigger_once and turn the lights on one after another.
OnUser > Light_01 > TurnOff. and a trigger once
OnTrigger > Light_01 >TurnOn.
But fail with all three light sources, they all start switched on (hence the first output) and there's no option to turn them off. surly there's a way for this to work?
cheers.
|
|
|
Post by Zeph on Jan 24, 2012 13:43:06 GMT
Any light with a name becomes a dynamic (expensive) light. "So expensive in fact that there is a hard-coded limit that means you can only have two switch-able lights affecting the same face." Multiple lights with the same name are considered one dynamic light. In this case, i'd use a "light" entity. Giving all the lights that turn on at the same time the same name. Tick the flag "Initially off". OnTrigger -> Name_Of_Light_Group_A -> Turn On
|
|
|
Post by yaznee on Jan 24, 2012 14:08:57 GMT
Cheers for the info. I never knew that multiple lights with teh same name was classed as a dynamic, I've got loads of flickering lights in my map and they all have the same name, otherwise it lags. On the flags tab it says "Initially Dark" I didn't think it mean completely off. Thanks man
|
|