Post by the real mprock on Jun 11, 2010 12:44:12 GMT
I've been working on the lighting for my zm map recently, except there is the ever returning problem of pitch black props under my lighting. You have to shoot the props a good bit before the lighting fixes itself, I have my cubemaps all setup etc, as well as no leaks in my level.
There are two lights to each of my light fixtures, a spotlight for realistic lighting, and a regular light for light to be casted onto the ceiling. Removing the regular light entity makes no matter, nor does changing the brightness (or just using the regular light entity and removing the spotlight). I'm quite unsure of how to fix this, I've spent enough time trying to tweak the lighting as it is, and it's only in this area it shades the props like this.
Is there something I should do to the prop itself?
Is there displacements near were this is happening? the other night was messing with displacements and I got an compile error "hit surface has no samples[glow=red,2,300][/glow]" and this was causing both brushes and props to turn black.