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Post by ajoraswill on Aug 10, 2011 15:58:52 GMT
Being fans of horror movies and games my girlfriend and myself have decided to embark on making a Mod for Halflife 2. I have a good knowledge of hammer, and programming, and she has a decent knowledge of modeling. The game takes place in 1960s (cold war russia) and is focused around a conspiracy theory story that took place in 1959. A group of 10 skiers go up to a mountain for an expedition and are mysteriously murdered. When their corpses found, they had orange skin, white hair, and unexplainable injuries. One of the 10 skiers survived because he fell ill before the trip got fully underway. You play this sole survivor who is plagued by the memories of his friends deaths and try to figure out what happened on that mountain. (I have the rest of the storyline but I dont want to give away too much!) This website contains a summary of the story as well as other conspiracy theories about it. www.aquiziam.com/dyatlov_pass_1.htmlThe main thing I'm worrying about is programming a workable backpack, some of the puzzles, and making sure the maps look top-notch in terms of lighting/architecture. If I were to post screenshots/propose problems here would anyone care to pitch in some help/feedback? Id put you in the credits!
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Post by Zeph on Aug 10, 2011 16:19:47 GMT
When it comes to optimisation (a MUST do) and logic puzzles, i'm your man! (should you require aid). I'll happily tear it apart... i mean give constructive criticism.
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Post by ajoraswill on Aug 10, 2011 17:29:12 GMT
Thanks a bunch Zeph! Ill most likely throw some things in here from time to time if I find myself not liking my progress or needing a good opinion *nods*
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Post by yaznee on Aug 10, 2011 19:21:03 GMT
That sounds awesome, Hope you can pull it off
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Post by ajoraswill on Aug 10, 2011 19:44:59 GMT
I'm actually having a bit of trouble with one event in particular. When the character comes through a certain door, I want the camera to zoom in on the window, and you see a figure walking down some stairs. I cant seem to figure out the zoom, and my npc never seems to listen to me when I try to tell it to do things with triggers. Any ideas on how this can be done? Screenshots on my account, moved them to public. steamcommunity.com/id/kiRfaceThe screenshots on my profile at the moment are mostly a concept level of the compound you find later on. Not sure if I will be keeping it the way it is currently, I think it could stand to have some more detail architecturally and prop-wise.
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Post by Zeph on Aug 10, 2011 23:29:49 GMT
camera moves on a func_tracktrain?
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Post by ajoraswill on Aug 11, 2011 2:14:00 GMT
Hmm, I think thats one of the things I havent tampered with yet. Ill have to watch a tutorial on it.
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Post by Zeph on Aug 11, 2011 9:34:54 GMT
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Post by ajoraswill on Aug 11, 2011 18:40:40 GMT
Oh neat, thanks a bunch Zeph Ill have to fiddle with that definitely. That seems like exactly what I need.
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Post by ajoraswill on Aug 14, 2011 13:34:24 GMT
steamcommunity.com/id/kiRface^Uploaded some screenshots of some Re-Texture work I did on the map. Let me know how it looks! Also, Zeph I have a weird problem with some props in one room. They cast heavy shadows on themselves and make themselves look like solid black blocks. Any ideas why? (I've tried turning off shadows and that didnt help) steamcommunity.com/id/kiRface/screenshot/540650441560196943/?^ That is a screenshot of what it looks like in game. Ive also almost got that "zoom" event juuust the way I want it, thanks a bunch Zeph
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Post by Zeph on Aug 14, 2011 19:24:57 GMT
Oh this black models problem is plaguing a lot of people, and i don't know the reason why!!
Do you have DX9? Have you got a light source in your map?
Try placing and building a cubemap in the room. It could be that it's trying to reflect blackness (or normally the skybox) instead of the room.
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Post by ajoraswill on Aug 14, 2011 20:22:21 GMT
i7.photobucket.com/albums/y261/KiRbu/screenshot1.pngThat is a screenshot from hammer ^ and I have dx 11 according to dxdiag It seems like the prop is completely darkened out unless I shine the flashlight directly from the top of it, looking down. Only then does it receive brightness/ a proper shadow
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Post by Zeph on Aug 14, 2011 22:44:43 GMT
Make sure the prop is not (even partially) inside a brush. Check the colour (in the properties) of the entity is not set to 0 0 0.
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Post by ajoraswill on Aug 14, 2011 23:08:29 GMT
I Always place my prop physics just floating a little bit to prevent any sort of nonsense from happening usually, so it looks clean there. The only option is fx color, and Im pretty sure its set to what prop-phys normally are, 255 255 255
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Post by ajoraswill on Feb 27, 2012 1:41:00 GMT
Unfortunately I've been forced to cancel this project even though I did mostly all of the work my ex girlfriend decided that she wanted to be a douche and claim it as her own as the project itself was her idea. Honestly I couldnt care less, anything I made can be replicated. I made about 4 levels, it was fun for sure. Too bad I didnt get to finish, and too bad gf decided to rage and leave me.
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