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Post by yaznee on Jul 31, 2011 16:26:57 GMT
Hey, I have some ideas for a new map I'm going to start making, and would like to know if these things are possible to do? I'll start with this one for now... I've made a quick example of what I mean, If you look at the screenshot, you'll see 4 pads, and a door. Would I be able to make it so that if you jump/stand on these pads in a certain order, they will unlock the door? thumbnails37.imagebam.com/14295/e0And also, set a certain amount of time for each pad? You have to complete the sequence and if you fail to press the pads in the right sequence or in the amount of time, then you have to start over lol Thx
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Post by Zeph on Jul 31, 2011 22:00:41 GMT
Yep, just a lot of logic coding. Probably similar to the keypad example, but instead of keys in a certain order, pads in a certain order.
Timing can be done too.
I could have a play with it... more soon!
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Post by Zeph on Jul 31, 2011 22:57:46 GMT
Hows this? See attached file. Basically, i've used the locked button effect. If a button is pressed in the correct order (OnPressed) it unlocks the next button in the sequence, and locks itself. If a button is pressed out of order (OnUseLocked) it locks all buttons, resets and stops the timer, and unlocks the first button in the sequence (IE - resets). When the first button is pressed, it additionally starts the timer. After 5 seconds, the system is reset (same as above). When the last button is pressed, it disables the timer, locks all buttons (disables the system) and opens the door. Unfortunately, this cannot be made to work with moving pads, as the PushOut input does not work PS - Random info: check the post timings, it took me an hour! Attachments:
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Post by yaznee on Jul 31, 2011 23:28:08 GMT
Holy sh**, that's awesome dude and very technical It's going to take me some time to get used to all them "in and outputs" Thx for taking the time to look into it, it's really appreciated And for the pads moving, that's fine anyways, coz this is only going be for none moving pads. Thx
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