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Post by fidchell on May 19, 2011 23:09:10 GMT
Hello again. I've come back to ask another question concerning music...
You see, I'm trying to make it where once an npc_template_maker is exhausted, I wish to fadeout an "ambient_generic" that plays during an npc fight; however, for some reason it doesn't work, and in the console there's this message: !! ERROR: bad input/output link: !! ambient_generic(music1,FadeOut) doesn't match type from npc_template_maker(ncptemplate1)
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Post by Zeph on May 20, 2011 0:35:29 GMT
FadeOut <int> Fades the sound to silence over a specified number of seconds, with a range from 0 to 100 seconds. Bug:Will bring the sound up to full volume (i.e. 10) before beginning to fade it.
ambient_generic(music1,FadeOut,20) doesn't match type from npc_template_maker(ncptemplate1)
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Post by fidchell on May 20, 2011 2:34:10 GMT
D'OH. How did I not catch this...? Thanks a bunch, Zeph.
Have you by any chance looked at the script problem I'm having?
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Post by Zeph on May 20, 2011 11:31:21 GMT
Very busy week, bud. Got a camp this weekend, leaving tonight. May have time on Monday, remind me then. Plus, Terraria is addictive... And np, ofc.
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Post by Zeph on May 23, 2011 11:13:52 GMT
Explain to (probably again) me exactly what you want it to do, and whats currently happening?
I've not worked with scripting much thus far.
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Post by fidchell on May 25, 2011 2:33:39 GMT
Well, the squad leader heads over right next to the door of the building and signals you to head on in, but he always heads back to battle while I want him to stand still until I go into the building.
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