If the model has Alternative Skins, the Level Designer may select (skin options) which Skin will be rendered in that particular model. Alternative Skins can be changed at runtime, with the input Skin (this will show up as broken, however it will still work)
Alternative skins are also VMT files in the game_dir/materials/models directory. The filenames of the optional skins must be specified in the QC file's $texturegroup configuration in order to be available to the model.
An alternative skin can differ from the default skin in many ways, but it cannot change the UV map in the model's Mesh. The alternative skin textures must follow the same layout as the Default Skin.
Alternative Skins might be used on a model to represent a dusting of snow, or splatters of mud, etc. to help the model blend in better in certain environments.
vodoinstalater: Lets revive it boys
Jan 22, 2020 20:25:54 GMT
vodoinstalater: What you all doing
Jan 22, 2020 20:25:56 GMT
therealguymins: SUP BITCHES IT'S BEEN LIKE 10 YEARS AND I'M MAKING CS 1.6 MAPS
Jul 13, 2021 4:41:58 GMT
urektus: man I love old forums full of history and ancient lore
May 15, 2022 20:02:56 GMT
1stltant: So when you lose your old email, and can't get yahoo or whomeverbto get your biz up and running, you have to create a NEW acct on your fave boards. The Army sent me out and came back a different man (name, mainly) *** RIP "Ant600f2"
Apr 24, 2023 18:59:21 GMT
1stltant: Anyone - even the great Philip - know how I can recconect to my old acct profile (Ant600f2)?
Apr 24, 2023 19:12:17 GMT