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Post by jewjitsu on Feb 28, 2011 4:42:27 GMT
Hi I was wondering if there was a way to make a player clip one sided. Any way this could be accomplished? I tried using pushers but it didnt work
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Post by dafatcat on Feb 28, 2011 4:54:52 GMT
Is this for singleplayer or multiplayer?
If it's for singleplayer, you could use an invisible func_brush that becomes solid as soon as the player gets to the other side of it.
If it's for multiplayer, I don't really know of a way that would be invulnerable to exploiters.
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Post by Zeph on Feb 28, 2011 11:12:43 GMT
.I wonder if you could filter something to affect only one team? EG a strong Trigger_Push Infact, indeed you can! Trigger_Push has a filter option, so tick the "Clients" flag and add a Filter_Activator_Team to only push one team away from the zone. Strong = like 1000 or 2000. Edit: I don't know where i got the idea of "one team" from, sorry. I'll leave it there because its good to know too. To make it one way, activate a trigger_push once the player is on the other side via a trigger_once. Remember it must be at least 32 units thick to push a player, and remember to tick the "Clients" flag. The better way to do this for realistic effects is to have something collapse and block the way, or a door closing. You can enable a func_brush which has all sides as the CLIP texture once they are on the other side, in the same way as triggering the trigger_push.
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Post by jewjitsu on Mar 5, 2011 8:03:10 GMT
sorry if i didnt tell enough this was for css, i may just get rid of the idea entirely, thanks for the replies
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Post by Zeph on Mar 5, 2011 10:07:53 GMT
Did the trigger push work ?
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