|
Post by smokeyfulton on Jan 30, 2011 17:04:08 GMT
I have tried to make this valve handle work and I'm getting frustrated now ... I want it to turn some gas on for a leak for fire, that part is easy but i cannot figure out how to make it rotate when i USE it... any help here???
|
|
|
Post by Zeph on Jan 30, 2011 17:29:08 GMT
func_button_rotate
|
|
|
Post by smokeyfulton on Jan 30, 2011 17:59:04 GMT
Well i tried that but it is not in my drop list. The closest i have figured is the valve handle (models/props_borealis/door_wheel001a.mdl) but it makes it one way only... so still lost and experimenting
|
|
|
Post by Zeph on Jan 30, 2011 21:00:30 GMT
It's not a model, it's a brush entity.
You'll need to make the wheel urself out of brushes, then group the whole lot together as a func_button_rotate.
|
|
|
Post by therealguymins on Jan 31, 2011 12:58:41 GMT
^Nodraw
|
|
|
Post by Zeph on Jan 31, 2011 13:09:18 GMT
Well depends. You could put a NoDraw simple block in the location of the valve on a model, but then the valve itself wont turn, just the invisible brush. Else make the valve yourself so it actually turns.
|
|
Da Fat Cat the guest
Guest
|
Post by Da Fat Cat the guest on Jan 31, 2011 15:08:37 GMT
You could use a model parented to the nodraw button
|
|
|
Post by Zeph on Jan 31, 2011 18:05:34 GMT
*Has a mental image of a whole pipe system rotating along the wall...*
|
|
|
Post by dafatcat on Jan 31, 2011 20:18:57 GMT
There are separate valve models pal :V
|
|
|
Post by therealguymins on Jan 31, 2011 23:05:26 GMT
Well depends. You could put a NoDraw simple block in the location of the valve on a model, but then the valve itself wont turn, just the invisible brush. Else make the valve yourself so it actually turns. I know. Just saying to use nodraw.
|
|
|
Post by smokeyfulton on Feb 1, 2011 1:51:34 GMT
GOOD IDEA
|
|