|
Post by dafatcat on Dec 30, 2010 2:29:51 GMT
|
|
|
Post by khallal on Jan 1, 2011 13:33:06 GMT
You made the map/terrain move, not the build itself right ? The build = The trains.-
|
|
|
Post by Zeph on Jan 1, 2011 17:56:55 GMT
Yes, that's how it's done. What would be REALLY great is if the trains move relative to each other a bit...
It would mean the whole thing would be entities, so all loaded at once, though. Unless you add area portal windows and/or fog.
|
|
|
Post by dafatcat on Jan 1, 2011 21:36:53 GMT
Yes, that's how it's done. What would be REALLY great is if the trains move relative to each other a bit... It would mean the whole thing would be entities, so all loaded at once, though. Unless you add area portal windows and/or fog. I did at one point but CS:S is a bitch and it kept crashing for some reason You made the map/terrain move, not the build itself right ? The build = The trains.- Yeah
|
|
mycakeswillburn
Trained Noob
Forgetting to backup your hammer editor maps leads to the throwing of your keyboard
Posts: 19
|
Post by mycakeswillburn on Jan 1, 2011 22:22:59 GMT
I played an MG map that looks nearly identical to this.
|
|
|
Post by dafatcat on Jan 2, 2011 17:43:11 GMT
I played an MG map that looks nearly identical to this. ka_trains?
|
|
mycakeswillburn
Trained Noob
Forgetting to backup your hammer editor maps leads to the throwing of your keyboard
Posts: 19
|
Post by mycakeswillburn on Jan 8, 2011 22:23:24 GMT
Yeah
|
|