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Post by sinister on Oct 31, 2010 7:32:45 GMT
Is there a way to spin a prop_static or a prop_dynamic in a map. I have try just using a phys_motor and it didn't work. Anyone have any idea?
The map is for HL2DM and im spinning a propellar on a plain. Its a model
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Post by Zeph on Oct 31, 2010 23:47:54 GMT
You can parent a prop_dynamic to a func_rotating. The func_rotating should be a NoDraw box.
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Post by sinister on Nov 2, 2010 7:25:53 GMT
thanks it works
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Post by Zeph on Nov 2, 2010 11:01:14 GMT
You're welcome.
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Post by therealguymins on Nov 13, 2010 4:55:49 GMT
lol, static means it doesn't move.
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