Thanks Zeph, and i dont have a screenshot of the layout, but i have an idea in my head, and im still working on the lighting, im messing around with good light_environment colors, HDR ambient, Shadows etc... whatever looks the best
The windows on the sides are in absolutely terrible places. The round pillar things seem rather useless too. I would suggest removing them, and pushing out the windows.
The Re-Done back alley(I did the prop_static vol_light thingy)
I would suggest using a brush with the vol_light texture instead of the prop, as the prop looks extremely dense, which looks abnormal. Also its blocky and lacking in detail. Rounding the corners isn't enough, you need to push out the windows a bit (again) and add graffiti and other decals/props.
The first Underground room
Most of the stuff in here doesn't really fit in my opinion. For example, why is the graffiti on the inside rather than the outside?
And some more of main street
The building boarded up is the one most in need of detail. Make the windows stick out from the building (AGAIN) and add more variation to the boards, maybe some small planks as well (instead of just the huge flat ones.)
Another thing you could do to add variation is to add small windowsill things for plants to each window, like this:
And only put plants in a few of them.
I would also suggest moving the lights onto the street rather than coming out of the walls and adding random props (crates and junk and trash cans and whatnot.)
Hey, I'm back and I have officially trashed this project... Not by will but because I got a new hard drive and something went wrong when copying it over... So I will be beginning a new one in the upcoming while... I have taken a break from mapping.
Hey, I've been busy. I have started a new project that has been recovered from the ashes of my mapsrc folder. It was buggy, but it shall be repaired and uploaded under projects, perhaps when I get a chance.