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Post by kkcomics on Jun 1, 2010 16:15:44 GMT
Hey guys, boy it's been a long time since I've posted on here! Just made a return to mapping, and I'm trying to construct a sort of castle vs castle type of map for Team Fortress 2. I have a DMM door on each side, which will take a hefty bit of damage before being knocked down. This is for defense, and I'd like to have a button that can respawn the door after being knocked down to, again, help in defense. I know there are some maps that have a sort of respawnable DMM object, and I'd like to know if it's possible and if so, how to do that.
Thanks!
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Post by Zeph on Jun 1, 2010 20:06:43 GMT
once you've made your object, select all the parts and give it a name, EG: DMMDoor_1
Create a point_template, give it a name, eg: "Spawner_DMMDoor_1", and set it's template01 to be "DMMDoor_1".
Add the output to your button: OnPressed -> Spawner_DMMDoor_1 -> ForceSpawn
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Post by Angush :] on Jun 2, 2010 12:03:06 GMT
Make sure you have a timer on the button, because if you don't then the attackers will never get in due to button-spam by the defenders.
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Post by kkcomics on Jun 2, 2010 15:18:42 GMT
That worked guys, thank you!!
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