|
Post by joeyy on May 13, 2010 17:24:50 GMT
Hey all, I am making a road in a industrial zone with some bombsides. And here are some pictures of it: To do list: - Adding more lights into the bombside A. - Making nice fences and place them around the footway. - Create a displacement for the sand and also put some plants on it. - Fixing the textures. If you have some idea's, please tell me and maybe I will use it!
|
|
|
Post by Zeph on May 13, 2010 19:07:05 GMT
Add structural support to the stairs. Road markings (thin func_brush non solid). Street Lamps should be on pavement not road. Careful with rounding roads and optimisation. The curve bits should be func_detail so that when hiding details the road appears to make a sharp 90 deg turn. Use a transparent texture for the windows (maybe?) and move them away from the doors a bit. Slanted building looks bad, should have some vertical wall at the back at least, so a shallow slant.
|
|
|
Post by joeyy on May 13, 2010 21:11:08 GMT
Add structural support to the stairs. Road markings (thin func_brush non solid). Street Lamps should be on pavement not road. Careful with rounding roads and optimisation. The curve bits should be func_detail so that when hiding details the road appears to make a sharp 90 deg turn. Use a transparent texture for the windows (maybe?) and move them away from the doors a bit. Slanted building looks bad, should have some vertical wall at the back at least, so a shallow slant. I already done adding the structural supports at the stairs, right after these screenshots. The streetlights are on the pavement and not on the road. Maybe I'll place them some more away from the road? I don't want to make those transparant windows at the bombside there, people will go camp at the bombside and it will not be fun to play. I didn't get this: Slanted building looks bad, should have some vertical wall at the back at least, so a shallow slant.I've done what you said about the road making it func_detail and I am working on the road markings! Thanks
|
|
|
Post by Zeph on May 13, 2010 22:32:19 GMT
so it looks like this: rather than the slant bit going all the way down tot he ground.
|
|
|
Post by joeyy on May 14, 2010 11:24:38 GMT
so it looks like this: rather than the slant bit going all the way down tot he ground. I don't know about which building you are talking about. I also want to ask you what roof I should make A flat one or the pointy roof like this /\.
|
|
|
Post by Zeph on May 14, 2010 12:24:37 GMT
This looks bad. Flat or pointy? Realistic.
|
|
|
Post by joeyy on May 14, 2010 13:04:52 GMT
This is what I made of it right now: Better ? The only thing I don't like is that you can jump on the wall there and go camp. Got any idea's to prevent that?
|
|
|
Post by Zeph on May 16, 2010 13:21:54 GMT
Create a "CLIP" wall to extend the existing wall higher. Make the brush, and make all sides the 'clip' texture.
(Note: Clip is fine, no need for Player clip)
|
|
|
Post by khallal on May 16, 2010 20:02:24 GMT
Hmm, when i create stuff i try to make the map to look like it isn't a squary piece of work, since most people on this community said that they didn't like square buildings. In this case your building does have square format. This is what i see as a industrial building, they have more shapes, more structure. But, as i would say is to add everything as you think, present it for us if you want, then if you want to add extra shapes, so the shadow gives a more "form" of the building etc.... Blaah, i hate not being to good on describing stuff. but i like most stuff that you keep it to grid and that stuff, i have been unable to do that for some parts of my work :/ And that work is still on going, haven't had time to finish it cause of the god damn school meh, it will be finished some time i hope.
|
|
|
Post by joeyy on May 17, 2010 14:05:33 GMT
Hmm, when i create stuff i try to make the map to look like it isn't a squary piece of work, since most people on this community said that they didn't like square buildings. In this case your building does have square format. This is what i see as a industrial building, they have more shapes, more structure. But, as i would say is to add everything as you think, present it for us if you want, then if you want to add extra shapes, so the shadow gives a more "form" of the building etc.... Blaah, i hate not being to good on describing stuff. but i like most stuff that you keep it to grid and that stuff, i have been unable to do that for some parts of my work :/ And that work is still on going, haven't had time to finish it cause of the god damn school meh, it will be finished some time i hope. You are absolutely right, I will make some rounded edges at those buildings and add some stairs in the front with a nice canopy above it. Thanks for the idea
|
|
|
Post by Zeph on May 17, 2010 14:32:55 GMT
Read up on func_details before attempting to make your map more geometrically advance.
See the Uber Micro FAQ, Optimization. Link's in every forum.
|
|