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Post by Zeph on Feb 24, 2010 16:18:45 GMT
Remember that both those brush entities need to be inside the map, so you may need to create a single world brush block with the nodraw texture under your map which contains both entities filly when the water is 'low' else you may get a leak from having a entity on the outside.
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Post by therealguymins on Feb 24, 2010 20:15:10 GMT
Yay, thanks No problem.
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